My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Dark Prince Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Barbarians Electro Dragon
Zap
Bats Dark Prince
Barbarian Barrel
Barbarians Dark Prince
The Log
Barbarians Dark Prince
Earthquake
Barbarians Elixir Collector
Arrows
Bats
Royal Delivery
Bats Barbarians Dark Prince Electro Dragon
Fireball
Barbarians Elixir Collector Electro Dragon
Poison
Bats Barbarians Elixir Collector Electro Dragon
Lightning
Elixir Collector Dark Prince Electro Dragon
Rocket
Barbarians Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Tornado Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Tornado Dark Prince Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Tornado Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel Dark Prince Golem
Barbarians
Elixir Collector
Barbarian Barrel
Bats Tornado Dark Prince Electro Dragon Golem
Tornado
Barbarian Barrel Dark Prince Electro Dragon Golem
Dark Prince
Bats Barbarian Barrel Tornado Golem
Electro Dragon
Golem Barbarian Barrel Tornado
Golem
Electro Dragon Bats Barbarian Barrel Tornado Dark Prince

Defense Synergies 0 8

Bats
Barbarian Barrel Dark Prince
Barbarians
Elixir Collector
Barbarian Barrel
Bats Tornado Dark Prince Electro Dragon
Tornado
Barbarian Barrel Dark Prince Electro Dragon
Dark Prince
Bats Barbarian Barrel Tornado Electro Dragon
Electro Dragon
Barbarian Barrel Tornado Dark Prince
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Dragon
Barbarians Bats Dark Prince Electro Dragon
Barbarians Tornado Bats Dark Prince Electro Dragon
Barbarians Bats Dark Prince Electro Dragon
Barbarians Barbarian Barrel Tornado Dark Prince
Barbarian Barrel Tornado Bats Dark Prince Electro Dragon
Bats Tornado Electro Dragon
Barbarians Barbarian Barrel Electro Dragon
Barbarians Tornado
Tornado Barbarians Barbarian Barrel Dark Prince
Bats Barbarians Barbarian Barrel Tornado Dark Prince Electro Dragon
Bats Tornado Electro Dragon
Barbarians Bats Dark Prince Electro Dragon
Bats Barbarians Barbarian Barrel Tornado Dark Prince Electro Dragon
Barbarians
Barbarians Tornado
Barbarians Bats Tornado Dark Prince Electro Dragon
Bats Barbarians Barbarian Barrel Tornado Dark Prince Electro Dragon
Barbarian Barrel Tornado Bats Barbarians Dark Prince Electro Dragon
Barbarians Tornado
Dark Prince Bats Barbarians Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Dark Prince
Barbarian Barrel Electro Dragon
Barbarians Bats Dark Prince Electro Dragon
Dark Prince Bats Barbarians Barbarian Barrel Tornado
Barbarians Dark Prince
Bats Tornado Electro Dragon
Dark Prince Bats Barbarians
Barbarians Dark Prince
Electro Dragon Bats Barbarians Barbarian Barrel Tornado Dark Prince
Barbarians
Bats Barbarians Dark Prince Electro Dragon
Barbarians Tornado Dark Prince
Barbarians Dark Prince
Barbarians Electro Dragon
Barbarians Electro Dragon Bats Barbarian Barrel Tornado Dark Prince
Bats Barbarians Barbarian Barrel Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Electro Dragon
Barbarians Barbarian Barrel Dark Prince
Barbarian Barrel Dark Prince
Bats Tornado Electro Dragon
Tornado
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Bats Tornado Electro Dragon
Barbarian Barrel Tornado Dark Prince Electro Dragon
Tornado Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado
Bats
Barbarian Barrel Dark Prince Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Tornado
Tornado
Barbarians Barbarian Barrel Electro Dragon
Tornado Barbarian Barrel Dark Prince Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Barbarian Barrel Tornado
Bats Tornado Electro Dragon
Electro Dragon Bats
Electro Dragon
Electro Dragon
Bats Barbarians Barbarian Barrel Dark Prince Electro Dragon
Tornado Electro Dragon
Barbarian Barrel
Dark Prince Electro Dragon
Electro Dragon
Tornado
Dark Prince Electro Dragon
Electro Dragon Bats Tornado
Bats Tornado Electro Dragon
Electro Dragon Barbarian Barrel Tornado Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: