My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Giant Skeleton Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Miner Bandit
Giant Snowball
Bats Baby Dragon Miner
Zap
Bats Bandit
Barbarian Barrel
Giant Skeleton Bandit Electro Wizard
The Log
Giant Skeleton Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Baby Dragon Giant Skeleton Miner Bandit Electro Wizard
Fireball
Baby Dragon Bandit Electro Wizard
Poison
Bats Electro Wizard
Lightning
Baby Dragon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Giant Skeleton Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Miner Bandit Baby Dragon Electro Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Miner Bandit

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner Mega Knight Baby Dragon Bandit
Baby Dragon
Bats Giant Skeleton Miner Bandit Electro Wizard Mega Knight
Giant Skeleton
Bats Baby Dragon The Log Miner Bandit Electro Wizard
The Log
Giant Skeleton Miner Bandit Mega Knight
Miner
Bats Baby Dragon Giant Skeleton The Log Bandit Electro Wizard Mega Knight
Bandit
Bats Baby Dragon Giant Skeleton The Log Miner Electro Wizard Mega Knight
Electro Wizard
Baby Dragon Giant Skeleton Miner Bandit Mega Knight
Mega Knight
Bats Baby Dragon The Log Miner Bandit Electro Wizard

Defense Synergies 0 20

Bats
Baby Dragon Giant Skeleton The Log Bandit Electro Wizard Mega Knight
Baby Dragon
Bats Giant Skeleton The Log Bandit Mega Knight
Giant Skeleton
Bats Baby Dragon The Log Electro Wizard
The Log
Bats Baby Dragon Giant Skeleton Miner Bandit Electro Wizard Mega Knight
Miner
The Log Mega Knight
Bandit
Bats Baby Dragon The Log Electro Wizard Mega Knight
Electro Wizard
Bats Giant Skeleton The Log Bandit Mega Knight
Mega Knight
Bats Baby Dragon The Log Miner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Bats The Log Bandit Electro Wizard Mega Knight
Mega Knight Bats Giant Skeleton Bandit Electro Wizard
Bats Bandit Electro Wizard Mega Knight
Giant Skeleton The Log Mega Knight
The Log Bats Baby Dragon Bandit Electro Wizard Mega Knight
Bats Electro Wizard Baby Dragon
Baby Dragon Giant Skeleton The Log Bandit Electro Wizard Mega Knight
Giant Skeleton Miner Bandit Electro Wizard Mega Knight
Bats Electro Wizard Baby Dragon Giant Skeleton The Log Bandit Mega Knight
Bats Baby Dragon Electro Wizard
Mega Knight Bats Giant Skeleton The Log Bandit Electro Wizard
Mega Knight Bats Baby Dragon The Log Electro Wizard
Bandit Electro Wizard Mega Knight
The Log Bandit Electro Wizard Mega Knight
Mega Knight Bats Electro Wizard
Mega Knight Bats Baby Dragon The Log Bandit Electro Wizard
Baby Dragon The Log Bats Giant Skeleton Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Baby Dragon Giant Skeleton The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Baby Dragon The Log Miner Mega Knight
Giant Skeleton Bandit Mega Knight Bats The Log Electro Wizard
Giant Skeleton Mega Knight Bats The Log Bandit Electro Wizard
Giant Skeleton Bandit Mega Knight
Bats Baby Dragon Electro Wizard
Bats Giant Skeleton Bandit Electro Wizard
Giant Skeleton Mega Knight
Giant Skeleton Electro Wizard Mega Knight Bats Baby Dragon The Log Bandit
Mega Knight Bats Giant Skeleton
Mega Knight Giant Skeleton The Log Electro Wizard
Giant Skeleton Mega Knight Bandit
Baby Dragon Mega Knight
Electro Wizard Bats Baby Dragon Giant Skeleton The Log
Bats Mega Knight Baby Dragon Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton The Log Bandit
Baby Dragon The Log Miner Bandit Electro Wizard
Baby Dragon Giant Skeleton The Log Miner Bandit
Giant Skeleton The Log
Baby Dragon The Log Mega Knight
Bats Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Miner Bandit
Bats Electro Wizard
Miner The Log Bandit Electro Wizard
Baby Dragon
Baby Dragon The Log Miner Bandit
Baby Dragon Bandit
Baby Dragon The Log
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit Mega Knight
Bats
Baby Dragon The Log Bandit Electro Wizard Mega Knight
Baby Dragon The Log Miner Mega Knight
Baby Dragon Giant Skeleton The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Mega Knight
The Log Miner Baby Dragon Bandit Electro Wizard
Baby Dragon The Log Miner Bandit Mega Knight
Miner Baby Dragon The Log Bandit
Bats Baby Dragon Electro Wizard
Electro Wizard Bats
The Log Miner Bandit Mega Knight
Electro Wizard
Giant Skeleton Mega Knight
The Log
Electro Wizard Bats Bandit
Baby Dragon Electro Wizard
The Log
Miner Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon
Giant Skeleton
Mega Knight
Bats Baby Dragon Giant Skeleton The Log Electro Wizard
Bats Electro Wizard
Baby Dragon Giant Skeleton The Log Miner Bandit Electro Wizard Mega Knight

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