My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Witch Electro Wizard
The Log
Elite Barbarians Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Elite Barbarians Wizard Goblin Barrel Witch Electro Wizard
Fireball
Elite Barbarians Wizard Goblin Barrel Witch Electro Wizard
Poison
Bats Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Electro Wizard Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Goblin Barrel
Arrows
Elite Barbarians Goblin Barrel Mega Knight
Elite Barbarians
Arrows Bats Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Goblin Barrel
Bats Arrows Mega Knight
Witch
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Arrows Elite Barbarians Wizard Goblin Barrel Witch Electro Wizard

Defense Synergies 1 9

Bats
Electro Wizard Mega Knight
Arrows
Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Electro Wizard Mega Knight
Goblin Barrel
Witch
Electro Wizard Mega Knight
Electro Wizard
Bats Wizard Witch Mega Knight
Mega Knight
Arrows Bats Elite Barbarians Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Elite Barbarians Bats Witch Electro Wizard Mega Knight
Witch Mega Knight Bats Elite Barbarians Electro Wizard
Elite Barbarians Witch Bats Electro Wizard Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Bats Electro Wizard Mega Knight
Bats Electro Wizard Arrows Wizard Witch
Arrows Electro Wizard Mega Knight
Witch Elite Barbarians
Elite Barbarians Electro Wizard Mega Knight
Bats Witch Electro Wizard Arrows Wizard Mega Knight
Arrows Bats Wizard Witch Electro Wizard
Mega Knight Bats Elite Barbarians Wizard Witch Electro Wizard
Wizard Mega Knight Bats Arrows Witch Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Wizard Mega Knight Bats Arrows Elite Barbarians Witch Electro Wizard
Arrows Mega Knight Bats Elite Barbarians Wizard Witch Electro Wizard
Arrows Wizard Witch Bats Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Wizard Mega Knight Bats Arrows Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Arrows Elite Barbarians Wizard Mega Knight
Mega Knight Bats Elite Barbarians Witch Electro Wizard
Mega Knight Bats Elite Barbarians Electro Wizard
Elite Barbarians Witch Mega Knight
Arrows Wizard Bats Witch Electro Wizard
Bats Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Bats Elite Barbarians Witch
Witch
Mega Knight Bats Elite Barbarians Witch
Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Witch Electro Wizard Bats
Bats Arrows Mega Knight Elite Barbarians Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Elite Barbarians Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Electro Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Witch Mega Knight
Witch
Arrows Wizard Witch Electro Wizard
Arrows Wizard Witch Mega Knight
Arrows
Elite Barbarians Bats Arrows Wizard Witch Electro Wizard
Electro Wizard Bats Wizard Witch
Elite Barbarians
Arrows Wizard Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard Bats Witch
Arrows Wizard Witch Electro Wizard
Arrows
Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
Elite Barbarians Mega Knight
Bats Elite Barbarians Witch Electro Wizard
Bats Witch Electro Wizard
Witch Electro Wizard Mega Knight

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