My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon P.E.K.K.A Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon Night Witch
Giant Snowball
Bats Witch Balloon Inferno Dragon Night Witch
Zap
Bats Witch Balloon Inferno Dragon Night Witch
Barbarian Barrel
Witch Electro Wizard Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch Night Witch
Royal Delivery
Bats Witch Balloon P.E.K.K.A Electro Wizard Inferno Dragon Night Witch
Fireball
Witch Balloon Electro Wizard Inferno Dragon Night Witch
Poison
Bats Witch Balloon Electro Wizard Night Witch
Lightning
Witch Balloon Electro Wizard Inferno Dragon Night Witch
Rocket
Witch Balloon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Electro Wizard Inferno Dragon Night Witch Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Electro Wizard Inferno Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon P.E.K.K.A Inferno Dragon
Arrows
Balloon P.E.K.K.A Night Witch
Witch
P.E.K.K.A
Balloon
Bats Arrows Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Witch Night Witch
Electro Wizard
P.E.K.K.A Balloon
Inferno Dragon
Bats
Night Witch
Arrows P.E.K.K.A

Defense Synergies 0 8

Bats
P.E.K.K.A Electro Wizard Inferno Dragon
Arrows
P.E.K.K.A
Witch
Electro Wizard
Balloon
P.E.K.K.A
Bats Arrows Electro Wizard
Electro Wizard
Bats Witch P.E.K.K.A Inferno Dragon Night Witch
Inferno Dragon
Bats Electro Wizard
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Inferno Dragon Bats Witch Electro Wizard Night Witch
Witch P.E.K.K.A Bats Electro Wizard Inferno Dragon Night Witch
Witch P.E.K.K.A Inferno Dragon Night Witch Bats Electro Wizard
Arrows P.E.K.K.A
Arrows Bats Electro Wizard Night Witch
Bats Electro Wizard Inferno Dragon Arrows Witch Night Witch
Arrows P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Inferno Dragon Night Witch
Electro Wizard Night Witch
Bats Witch Electro Wizard Arrows Night Witch
Arrows Inferno Dragon Bats Witch Electro Wizard Night Witch
P.E.K.K.A Night Witch Bats Witch Electro Wizard
Bats Arrows Witch P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
Bats Arrows Witch P.E.K.K.A Electro Wizard Night Witch
Arrows Bats Witch Electro Wizard Night Witch
Arrows Witch Bats Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Bats Arrows Witch P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Inferno Dragon
P.E.K.K.A Bats Witch Electro Wizard
P.E.K.K.A Bats Electro Wizard Night Witch
P.E.K.K.A Witch Inferno Dragon Night Witch
Arrows Bats Witch Electro Wizard
P.E.K.K.A Bats Witch Electro Wizard Night Witch
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Bats Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Witch
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Witch Night Witch
Witch
Witch Electro Wizard Bats P.E.K.K.A Inferno Dragon Night Witch
Bats Arrows Witch P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Electro Wizard Night Witch
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats Night Witch
Arrows Electro Wizard
Arrows Witch
Night Witch
Arrows
Arrows
Arrows Witch
Witch Inferno Dragon
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Bats Arrows Witch Electro Wizard Night Witch
Electro Wizard Bats Witch
Night Witch
Arrows Night Witch
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Bats Witch Night Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows
P.E.K.K.A
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: