My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Valkyrie Inferno Tower Witch Electro Wizard
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Electro Wizard
Fireball
Inferno Tower Witch Electro Wizard
Poison
Bats Inferno Tower Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Electro Wizard
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Valkyrie Electro Wizard Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Rage
Arrows
Giant
Valkyrie
Bats Giant Witch Electro Wizard
Giant
Bats Arrows Rage Valkyrie Witch Electro Wizard
Inferno Tower
Rage
Giant Witch Bats Electro Wizard
Witch
Rage Valkyrie Giant
Electro Wizard
Valkyrie Giant Rage

Defense Synergies 1 9

Bats
Valkyrie Inferno Tower Electro Wizard
Arrows
Valkyrie Inferno Tower
Valkyrie
Bats Arrows Inferno Tower Witch Electro Wizard
Giant
Inferno Tower
Electro Wizard Bats Arrows Valkyrie
Rage
Witch
Valkyrie Electro Wizard
Electro Wizard
Inferno Tower Bats Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Electro Wizard
Inferno Tower Bats Valkyrie Witch Electro Wizard
Inferno Tower Witch Bats Valkyrie Electro Wizard
Inferno Tower Witch Bats Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Bats Valkyrie Electro Wizard
Bats Inferno Tower Electro Wizard Arrows Witch
Arrows Valkyrie Inferno Tower Electro Wizard
Inferno Tower Witch
Valkyrie Inferno Tower Electro Wizard
Bats Valkyrie Witch Electro Wizard Arrows
Arrows Inferno Tower Bats Witch Electro Wizard
Inferno Tower Bats Valkyrie Witch Electro Wizard
Valkyrie Bats Arrows Witch Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Bats Arrows Valkyrie Inferno Tower Witch Electro Wizard
Arrows Bats Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Bats Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Bats Arrows Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch Electro Wizard
Electro Wizard Arrows Valkyrie
Bats Valkyrie Inferno Tower Witch Electro Wizard
Valkyrie Bats Inferno Tower Electro Wizard
Inferno Tower Valkyrie Witch
Arrows Bats Witch Electro Wizard
Bats Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Bats Valkyrie Inferno Tower Witch
Inferno Tower Witch
Bats Valkyrie Inferno Tower Witch
Arrows Valkyrie Electro Wizard
Valkyrie Inferno Tower Witch
Valkyrie Witch
Inferno Tower Witch Electro Wizard Bats Valkyrie
Bats Arrows Valkyrie Inferno Tower Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Bats Arrows Witch Electro Wizard
Electro Wizard Bats Witch
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats Witch
Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Electro Wizard

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