My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Tesla Valkyrie Goblin Barrel Electro Wizard
The Log
Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Valkyrie Goblin Barrel Electro Wizard
Fireball
Tesla Goblin Barrel Electro Wizard
Poison
Bats Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Tesla Valkyrie Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Tesla
Valkyrie
Bats Goblin Barrel Electro Wizard
Goblin Barrel
Valkyrie Bats Arrows Mega Knight
The Log
Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Bats Arrows Goblin Barrel The Log Electro Wizard

Defense Synergies 2 14

Bats
Tesla Valkyrie The Log Electro Wizard Mega Knight
Arrows
Mega Knight Tesla Valkyrie
Tesla
The Log Bats Arrows Valkyrie Electro Wizard
Valkyrie
Bats Arrows Tesla The Log Electro Wizard
Goblin Barrel
The Log
Tesla Bats Valkyrie Electro Wizard Mega Knight
Electro Wizard
Bats Tesla Valkyrie The Log Mega Knight
Mega Knight
Arrows Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log Electro Wizard
Bats Tesla Valkyrie The Log Electro Wizard Mega Knight
Tesla Mega Knight Bats Valkyrie Electro Wizard
Tesla Bats Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Bats Tesla Valkyrie Electro Wizard Mega Knight
Bats Tesla Electro Wizard Arrows
Arrows Tesla Valkyrie The Log Electro Wizard Mega Knight
Tesla
Tesla Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Arrows Tesla The Log Mega Knight
Arrows Tesla Bats Electro Wizard
Tesla Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats Arrows Tesla The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Bats Arrows Valkyrie Electro Wizard
Arrows Tesla Mega Knight Bats Valkyrie The Log Electro Wizard
Arrows Valkyrie The Log Bats Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Valkyrie Mega Knight Bats Arrows Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Valkyrie The Log Mega Knight
Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats Tesla The Log Electro Wizard
Tesla Valkyrie Mega Knight
Arrows Bats Tesla Electro Wizard
Bats Tesla Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie
Electro Wizard Mega Knight Bats Valkyrie The Log
Tesla
Mega Knight Bats Tesla Valkyrie
Mega Knight Arrows Valkyrie The Log Electro Wizard
Mega Knight Tesla Valkyrie
Tesla Valkyrie Mega Knight
Tesla Electro Wizard Bats Valkyrie The Log
Bats Arrows Valkyrie Mega Knight Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Bats
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard Mega Knight

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