My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army Little Prince
Zap
Bats Goblin Barrel Skeleton Army Little Prince
Barbarian Barrel
Tesla Goblin Barrel Skeleton Army Electro Wizard Little Prince
The Log
Goblin Barrel Skeleton Army Little Prince
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Bats Goblin Barrel Skeleton Army Electro Wizard Little Prince
Fireball
Tesla Goblin Barrel Skeleton Army Electro Wizard Little Prince
Poison
Bats Skeleton Army Electro Wizard Little Prince
Lightning
Tesla Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Little Prince Tesla Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Tesla
Goblin Barrel
Bats Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Wizard
Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Electro Wizard
Little Prince

Defense Synergies 1 11

Bats
Tesla Electro Wizard Mega Knight
Arrows
Mega Knight Tesla Little Prince
Tesla
Bats Arrows Skeleton Army Electro Wizard Little Prince
Goblin Barrel
Skeleton Army
Tesla Electro Wizard
Electro Wizard
Bats Tesla Skeleton Army Mega Knight Little Prince
Mega Knight
Arrows Bats Electro Wizard
Little Prince
Arrows Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Skeleton Army Bats Tesla Electro Wizard Mega Knight
Tesla Skeleton Army Mega Knight Bats Electro Wizard
Tesla Skeleton Army Bats Electro Wizard Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Tesla Electro Wizard Mega Knight
Bats Tesla Electro Wizard Arrows Little Prince
Arrows Tesla Electro Wizard Mega Knight
Tesla Skeleton Army
Skeleton Army Tesla Electro Wizard Mega Knight Little Prince
Bats Skeleton Army Electro Wizard Arrows Tesla Mega Knight
Arrows Tesla Bats Electro Wizard
Tesla Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Mega Knight Bats Arrows Tesla Electro Wizard
Skeleton Army Tesla Electro Wizard Mega Knight
Skeleton Army Tesla Electro Wizard Mega Knight
Tesla Mega Knight Bats Arrows Skeleton Army Electro Wizard
Arrows Tesla Mega Knight Bats Skeleton Army Electro Wizard Little Prince
Arrows Bats Tesla Electro Wizard Mega Knight Little Prince
Tesla Electro Wizard
Skeleton Army Mega Knight Bats Arrows Tesla Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Mega Knight
Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Mega Knight Bats Tesla Electro Wizard
Tesla Skeleton Army Mega Knight
Arrows Bats Tesla Electro Wizard
Skeleton Army Bats Tesla Electro Wizard
Mega Knight Tesla Skeleton Army
Electro Wizard Mega Knight Bats Skeleton Army
Tesla Skeleton Army
Mega Knight Bats Tesla
Skeleton Army Mega Knight Arrows Electro Wizard
Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Electro Wizard Bats Little Prince
Bats Arrows Mega Knight Tesla Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Electro Wizard Mega Knight
Arrows Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Mega Knight Little Prince
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Bats Arrows Electro Wizard Little Prince
Electro Wizard Bats
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats Skeleton Army
Arrows Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Electro Wizard Mega Knight Little Prince

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