My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Electro Dragon
Zap
Bats
Barbarian Barrel
Elixir Golem Magic Archer
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Battle Healer Electro Dragon Magic Archer
Fireball
Elixir Golem Battle Healer Electro Dragon Magic Archer
Poison
Bats Elixir Golem Battle Healer Electro Dragon Magic Archer
Lightning
Battle Healer Electro Dragon Magic Archer
Rocket
Battle Healer Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Delivery Elixir Golem Battle Healer Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Royal Delivery Elixir Golem Battle Healer Magic Archer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Royal Delivery

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Battle Healer Rage
Arrows
Elixir Golem Battle Healer
Royal Delivery
Elixir Golem
Battle Healer Rage Bats Arrows Electro Dragon Magic Archer
Battle Healer
Elixir Golem Rage Electro Dragon Bats Arrows Magic Archer
Rage
Elixir Golem Battle Healer Bats Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage Magic Archer
Magic Archer
Elixir Golem Battle Healer Electro Dragon

Defense Synergies 1 8

Bats
Royal Delivery Battle Healer
Arrows
Royal Delivery Battle Healer
Royal Delivery
Bats Arrows Battle Healer Electro Dragon Magic Archer
Elixir Golem
Battle Healer
Electro Dragon Bats Arrows Royal Delivery Magic Archer
Rage
Electro Dragon
Battle Healer Royal Delivery
Magic Archer
Royal Delivery Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
Bats Royal Delivery Battle Healer Electro Dragon
Bats Royal Delivery Electro Dragon
Bats Electro Dragon
Arrows Royal Delivery Battle Healer
Arrows Royal Delivery Bats Electro Dragon Magic Archer
Bats Arrows Royal Delivery Electro Dragon Magic Archer
Arrows Battle Healer Electro Dragon Magic Archer
Royal Delivery Battle Healer
Bats Arrows Royal Delivery Electro Dragon Magic Archer
Arrows Bats Royal Delivery Electro Dragon Magic Archer
Bats Royal Delivery Battle Healer Electro Dragon
Bats Arrows Royal Delivery Electro Dragon Magic Archer
Royal Delivery
Bats Arrows Royal Delivery Electro Dragon
Arrows Royal Delivery Bats Battle Healer Electro Dragon Magic Archer
Arrows Royal Delivery Bats Battle Healer Electro Dragon Magic Archer
Bats Arrows Royal Delivery Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Battle Healer
Royal Delivery Arrows Battle Healer Electro Dragon Magic Archer
Royal Delivery Bats Battle Healer Electro Dragon
Bats Royal Delivery Battle Healer
Royal Delivery Battle Healer
Arrows Royal Delivery Bats Electro Dragon Magic Archer
Royal Delivery Bats Battle Healer
Royal Delivery Battle Healer
Royal Delivery Electro Dragon Bats Magic Archer
Royal Delivery
Bats Electro Dragon
Arrows Royal Delivery
Royal Delivery
Electro Dragon Magic Archer
Electro Dragon Bats Royal Delivery Battle Healer Magic Archer
Bats Arrows Royal Delivery Battle Healer Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Arrows Magic Archer
Arrows Bats Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon
Bats Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer Arrows Electro Dragon
Arrows
Bats
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Bats Arrows Electro Dragon Magic Archer
Electro Dragon Bats
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Bats Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Electro Dragon
Electro Dragon Bats Magic Archer
Bats Electro Dragon Magic Archer
Electro Dragon Magic Archer

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