My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Goblin Giant Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Sparky
Giant Snowball
Bats Princess
Zap
Bats Dark Prince Goblin Giant Princess Sparky
Barbarian Barrel
Dark Prince Princess Electro Wizard Sparky
The Log
Dark Prince Princess Sparky
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Dark Prince Princess Electro Wizard Sparky
Fireball
Princess Electro Wizard Sparky
Poison
Bats Princess Electro Wizard Sparky
Lightning
Dark Prince Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Dark Prince Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Princess Dark Prince Electro Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Princess

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Dark Prince Goblin Giant Sparky
Arrows
Sparky Dark Prince Goblin Giant
Rage
Sparky Bats Dark Prince Goblin Giant Electro Wizard
Dark Prince
Bats Arrows Rage Goblin Giant Princess Electro Wizard Sparky
Goblin Giant
Sparky Bats Arrows Rage Dark Prince Electro Wizard
Princess
Dark Prince Sparky
Electro Wizard
Rage Dark Prince Goblin Giant Sparky
Sparky
Arrows Rage Goblin Giant Bats Dark Prince Princess Electro Wizard

Defense Synergies 0 11

Bats
Dark Prince Goblin Giant Electro Wizard Sparky
Arrows
Dark Prince Sparky
Rage
Dark Prince
Bats Arrows Princess Electro Wizard
Goblin Giant
Bats Princess Electro Wizard Sparky
Princess
Dark Prince Goblin Giant
Electro Wizard
Bats Dark Prince Goblin Giant
Sparky
Bats Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Electro Wizard Sparky
Sparky Bats Dark Prince Electro Wizard
Sparky Bats Dark Prince Electro Wizard
Sparky Bats Dark Prince Electro Wizard
Arrows Dark Prince Princess Sparky
Arrows Bats Dark Prince Electro Wizard
Bats Electro Wizard Arrows Princess
Arrows Goblin Giant Electro Wizard Sparky
Sparky Princess
Dark Prince Electro Wizard Sparky
Bats Electro Wizard Arrows Dark Prince Goblin Giant Princess
Arrows Bats Princess Electro Wizard
Sparky Bats Dark Prince Electro Wizard
Sparky Bats Arrows Dark Prince Princess Electro Wizard
Sparky Electro Wizard
Electro Wizard Sparky
Sparky Bats Arrows Dark Prince Electro Wizard
Arrows Bats Dark Prince Electro Wizard
Arrows Bats Dark Prince Princess Electro Wizard
Sparky Electro Wizard
Dark Prince Bats Arrows Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Wizard Sparky
Electro Wizard Arrows
Bats Dark Prince Goblin Giant Electro Wizard Sparky
Dark Prince Bats Goblin Giant Electro Wizard Sparky
Dark Prince Goblin Giant Sparky
Arrows Bats Goblin Giant Princess Electro Wizard
Dark Prince Sparky Bats Goblin Giant Electro Wizard
Dark Prince Goblin Giant Sparky
Electro Wizard Bats Dark Prince Sparky
Goblin Giant Sparky
Bats Dark Prince Sparky
Arrows Dark Prince Goblin Giant Electro Wizard
Dark Prince Goblin Giant Sparky
Princess Sparky
Electro Wizard Sparky Bats Dark Prince Goblin Giant
Bats Arrows Dark Prince Princess Electro Wizard Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Sparky
Arrows Princess Electro Wizard
Arrows Goblin Giant Sparky
Arrows Dark Prince Sparky
Arrows Dark Prince Sparky
Arrows Bats Goblin Giant Princess
Arrows Princess Sparky
Arrows Princess
Arrows
Bats Electro Wizard Sparky
Arrows Dark Prince Princess Electro Wizard Sparky
Arrows Princess
Princess Sparky
Arrows Princess
Princess Arrows Sparky
Arrows Princess Sparky
Arrows Princess Sparky
Arrows Sparky
Bats Sparky
Arrows Dark Prince Princess Electro Wizard Sparky
Arrows Princess
Sparky
Arrows Princess
Sparky
Arrows
Arrows Dark Prince Princess Sparky
Arrows Princess Electro Wizard Sparky
Arrows Princess Sparky
Arrows Sparky
Bats Arrows Princess Electro Wizard Sparky
Electro Wizard Bats
Sparky
Arrows Sparky
Arrows Princess Electro Wizard Sparky
Sparky
Arrows Princess Sparky
Electro Wizard Bats Dark Prince Princess
Arrows Princess Electro Wizard
Arrows
Dark Prince Princess Electro Wizard Sparky
Arrows Princess
Arrows Sparky
Dark Prince Sparky
Bats Princess Electro Wizard Sparky
Bats Princess Electro Wizard
Dark Prince Goblin Giant Princess Electro Wizard Sparky

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