My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Musketeer Royal Hogs Witch Lumberjack
Zap
Bats Royal Hogs Witch
Barbarian Barrel
Musketeer Royal Hogs Witch Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Musketeer Royal Hogs Witch Lumberjack
Earthquake
Royal Hogs Witch
Arrows
Bats Royal Hogs Witch
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Royal Hogs Witch Electro Wizard Lumberjack
Fireball
Musketeer Royal Hogs Witch Electro Wizard Lumberjack
Poison
Bats Musketeer Royal Hogs Witch Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Witch Electro Wizard Lumberjack
Rocket
Musketeer Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mini P.E.K.K.A Musketeer Electro Wizard Lumberjack Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Royal Hogs Lumberjack
Arrows
Royal Hogs Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bats Arrows Musketeer Royal Hogs Electro Wizard Lumberjack
Musketeer
Mini P.E.K.K.A Royal Hogs Lumberjack
Royal Hogs
Arrows Bats Mini P.E.K.K.A Musketeer Electro Wizard Lumberjack
Witch
Lumberjack
Electro Wizard
Mini P.E.K.K.A Royal Hogs Lumberjack
Lumberjack
Bats Arrows Mini P.E.K.K.A Musketeer Royal Hogs Witch Electro Wizard

Defense Synergies 2 12

Bats
Mini P.E.K.K.A Musketeer Electro Wizard Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Electro Wizard Bats Arrows Musketeer Witch
Musketeer
Lumberjack Bats Mini P.E.K.K.A Electro Wizard
Royal Hogs
Witch
Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Bats Musketeer Witch Lumberjack
Lumberjack
Musketeer Bats Arrows Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Musketeer Witch Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Bats Musketeer Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Bats Musketeer Electro Wizard
Arrows Mini P.E.K.K.A Lumberjack
Arrows Bats Musketeer Electro Wizard Lumberjack
Bats Musketeer Electro Wizard Arrows Witch
Arrows Musketeer Electro Wizard
Mini P.E.K.K.A Witch Musketeer Lumberjack
Mini P.E.K.K.A Musketeer Electro Wizard Lumberjack
Bats Witch Electro Wizard Arrows Musketeer Lumberjack
Arrows Musketeer Bats Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Musketeer Witch Electro Wizard
Bats Arrows Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Arrows Mini P.E.K.K.A Musketeer Witch Electro Wizard Lumberjack
Arrows Bats Musketeer Witch Electro Wizard Lumberjack
Arrows Witch Bats Musketeer Electro Wizard Lumberjack
Mini P.E.K.K.A Musketeer Electro Wizard Lumberjack
Bats Arrows Mini P.E.K.K.A Musketeer Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Musketeer Lumberjack
Lumberjack Bats Mini P.E.K.K.A Musketeer Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Witch Lumberjack
Arrows Bats Musketeer Witch Electro Wizard
Mini P.E.K.K.A Bats Musketeer Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Wizard Bats Mini P.E.K.K.A Witch
Witch Musketeer
Bats Mini P.E.K.K.A Musketeer Witch Lumberjack
Arrows Electro Wizard
Mini P.E.K.K.A Witch Lumberjack
Musketeer Witch
Witch Electro Wizard Bats Mini P.E.K.K.A Musketeer Lumberjack
Bats Arrows Mini P.E.K.K.A Musketeer Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Electro Wizard
Arrows
Arrows Musketeer
Arrows
Arrows Bats Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Bats Mini P.E.K.K.A Musketeer Electro Wizard Lumberjack
Arrows Musketeer Electro Wizard
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Electro Wizard
Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch Electro Wizard
Arrows Musketeer Witch
Arrows Musketeer
Bats Arrows Musketeer Witch Electro Wizard
Electro Wizard Bats Musketeer Witch
Mini P.E.K.K.A
Arrows Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Bats Musketeer Witch
Arrows Musketeer Witch Electro Wizard
Arrows
Mini P.E.K.K.A Musketeer Electro Wizard Lumberjack
Arrows Musketeer
Arrows
Musketeer
Bats Musketeer Witch Electro Wizard
Bats Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard

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