My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon
Zap
Bats Balloon Bandit Inferno Dragon
Barbarian Barrel
Bandit Electro Wizard
The Log
Mini P.E.K.K.A Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Balloon Bandit Electro Wizard Inferno Dragon
Fireball
Balloon Bandit Electro Wizard Inferno Dragon
Poison
Bats Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Balloon Bandit Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Mini P.E.K.K.A Electro Wizard Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Mini P.E.K.K.A Bandit Inferno Dragon
Arrows
Balloon Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Bats Arrows Electro Wizard Mega Knight
Balloon
Bats Arrows Bandit Electro Wizard Mega Knight
Bandit
Bats Arrows Balloon Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Balloon Bandit Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Mini P.E.K.K.A Balloon Bandit Electro Wizard

Defense Synergies 2 12

Bats
Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Electro Wizard Bats Arrows
Balloon
Bandit
Bats Arrows Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Bandit Inferno Dragon Mega Knight
Inferno Dragon
Bats Electro Wizard Mega Knight
Mega Knight
Arrows Bats Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bats Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Bandit Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Bandit Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Arrows
Arrows Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Bats Electro Wizard Arrows Bandit Mega Knight
Arrows Inferno Dragon Bats Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Bandit Electro Wizard
Mega Knight Bats Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Bandit Electro Wizard
Arrows Bats Bandit Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Bats Arrows Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Bandit Mega Knight Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Bandit Electro Wizard
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Arrows Bats Electro Wizard
Mini P.E.K.K.A Bats Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight Inferno Dragon
Electro Wizard Mega Knight Bats Mini P.E.K.K.A Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Bandit
Mega Knight
Electro Wizard Bats Mini P.E.K.K.A Inferno Dragon
Bats Arrows Mega Knight Mini P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows Bandit
Bats Mini P.E.K.K.A Electro Wizard
Arrows Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Bandit Electro Wizard
Arrows Bandit Mega Knight
Arrows Bandit
Bats Arrows Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
Arrows Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats Bandit
Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Bandit Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: