My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Dragon Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Prince Electro Dragon Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Ram Rider
Giant Snowball
Bats Furnace Electro Dragon Ram Rider
Zap
Bats Furnace Prince Ram Rider
Barbarian Barrel
Knight Furnace Executioner
The Log
Furnace Prince Ram Rider
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Knight Prince Electro Dragon Executioner Ram Rider
Fireball
Furnace Electro Dragon Executioner Ram Rider
Poison
Bats Furnace Electro Dragon Executioner
Lightning
Knight Furnace Prince Electro Dragon Executioner Ram Rider
Rocket
Furnace Prince Electro Dragon Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Furnace Prince Electro Dragon Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Furnace

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Prince Ram Rider
Arrows
Knight Prince Ram Rider
Knight
Bats Executioner Arrows Furnace Prince Electro Dragon Ram Rider
Furnace
Knight Prince Electro Dragon Ram Rider
Prince
Bats Arrows Knight Furnace Ram Rider
Electro Dragon
Knight Furnace Executioner
Executioner
Knight Electro Dragon
Ram Rider
Bats Arrows Knight Furnace Prince

Defense Synergies 3 7

Bats
Knight Prince
Arrows
Knight Furnace Prince
Knight
Bats Electro Dragon Executioner Arrows Furnace
Furnace
Arrows Knight Prince
Prince
Bats Arrows Furnace Executioner
Electro Dragon
Knight
Executioner
Knight Prince
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon Executioner Ram Rider
Bats Knight Furnace Prince Electro Dragon Executioner Ram Rider
Furnace Prince Ram Rider Bats Knight Electro Dragon Executioner
Prince Bats Knight Furnace Electro Dragon Ram Rider
Arrows Prince
Arrows Bats Furnace Electro Dragon Executioner
Bats Furnace Ram Rider Arrows Electro Dragon Executioner
Arrows Electro Dragon Ram Rider
Furnace Prince
Knight Prince
Bats Executioner Arrows Knight Furnace Electro Dragon Ram Rider
Arrows Executioner Bats Furnace Electro Dragon Ram Rider
Furnace Prince Bats Knight Electro Dragon Ram Rider
Executioner Bats Arrows Furnace Prince Electro Dragon
Knight Furnace Prince Ram Rider
Furnace Prince Ram Rider
Bats Arrows Knight Furnace Prince Electro Dragon Executioner
Arrows Bats Knight Furnace Prince Electro Dragon Executioner Ram Rider
Arrows Furnace Executioner Bats Knight Electro Dragon Ram Rider
Prince Ram Rider
Bats Arrows Knight Furnace Prince Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Prince
Arrows Knight Prince Electro Dragon Executioner
Bats Knight Furnace Prince Electro Dragon Ram Rider
Prince Bats Knight Ram Rider
Knight Prince Executioner Ram Rider
Arrows Furnace Executioner Bats Electro Dragon Ram Rider
Prince Bats Knight Furnace Ram Rider
Knight Prince
Electro Dragon Bats Knight Prince
Bats Knight Prince Electro Dragon
Arrows Prince
Prince Knight Executioner Ram Rider
Furnace Electro Dragon Executioner
Electro Dragon Bats Knight Furnace Prince Executioner
Bats Arrows Executioner Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon
Arrows Electro Dragon Executioner Ram Rider
Arrows Electro Dragon
Arrows Knight Prince
Executioner Arrows Furnace
Arrows Executioner Bats Furnace Electro Dragon Ram Rider
Arrows Furnace Executioner
Arrows Electro Dragon Executioner Ram Rider
Arrows Electro Dragon Ram Rider
Bats Prince Electro Dragon
Arrows Knight Prince Electro Dragon Ram Rider
Arrows Electro Dragon Executioner
Knight Executioner
Arrows Electro Dragon
Arrows Furnace Prince
Arrows Furnace Electro Dragon Executioner
Arrows Furnace Electro Dragon Executioner
Arrows
Bats
Arrows Prince Electro Dragon Executioner
Arrows Electro Dragon
Prince
Arrows
Prince
Arrows Electro Dragon
Arrows Furnace Electro Dragon Executioner
Arrows Electro Dragon Executioner Ram Rider
Arrows Prince Electro Dragon Ram Rider
Arrows
Bats Arrows Furnace Electro Dragon Executioner
Electro Dragon Bats
Arrows Electro Dragon
Arrows Electro Dragon
Prince
Arrows
Bats Prince Electro Dragon
Arrows Electro Dragon Executioner Ram Rider
Arrows
Knight Prince Electro Dragon Executioner
Arrows Electro Dragon Executioner
Arrows
Prince Electro Dragon Executioner
Electro Dragon Bats
Bats Electro Dragon Executioner
Electro Dragon Prince Executioner

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