My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Bats Goblin Gang Goblin Barrel Inferno Dragon
Zap
Bats Goblin Gang Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel Giant Skeleton Electro Wizard
The Log
Goblin Gang Firecracker Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Goblin Barrel Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Goblin Barrel Electro Wizard Inferno Dragon
Poison
Bats Goblin Gang Firecracker Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Goblin Barrel Electro Wizard Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Goblin Barrel Inferno Dragon
Arrows
Goblin Barrel Giant Skeleton
Goblin Gang
Goblin Barrel Firecracker Giant Skeleton
Firecracker
Bats Goblin Gang Goblin Barrel Giant Skeleton Inferno Dragon
Goblin Barrel
Goblin Gang Bats Arrows Firecracker Giant Skeleton
Giant Skeleton
Bats Arrows Goblin Gang Firecracker Goblin Barrel Electro Wizard
Electro Wizard
Giant Skeleton
Inferno Dragon
Bats Firecracker

Defense Synergies 0 13

Bats
Firecracker Giant Skeleton Electro Wizard Inferno Dragon
Arrows
Giant Skeleton
Goblin Gang
Firecracker Giant Skeleton Electro Wizard Inferno Dragon
Firecracker
Bats Goblin Gang Giant Skeleton Electro Wizard
Goblin Barrel
Giant Skeleton
Bats Arrows Goblin Gang Firecracker Electro Wizard
Electro Wizard
Bats Goblin Gang Firecracker Giant Skeleton Inferno Dragon
Inferno Dragon
Bats Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Inferno Dragon Bats Goblin Gang Firecracker Electro Wizard
Goblin Gang Bats Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Bats Goblin Gang Firecracker Electro Wizard
Arrows Firecracker Giant Skeleton
Arrows Goblin Gang Bats Firecracker Electro Wizard
Bats Electro Wizard Inferno Dragon Arrows Goblin Gang Firecracker
Arrows Giant Skeleton Electro Wizard
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Giant Skeleton Electro Wizard
Bats Goblin Gang Electro Wizard Arrows Firecracker Giant Skeleton
Arrows Inferno Dragon Bats Goblin Gang Firecracker Electro Wizard
Bats Goblin Gang Giant Skeleton Electro Wizard
Bats Arrows Goblin Gang Firecracker Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Inferno Dragon
Bats Arrows Goblin Gang Firecracker Electro Wizard
Arrows Bats Goblin Gang Firecracker Electro Wizard
Arrows Bats Firecracker Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Bats Arrows Firecracker Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Inferno Dragon
Goblin Gang Giant Skeleton Bats Electro Wizard
Goblin Gang Giant Skeleton Bats Electro Wizard
Giant Skeleton Goblin Gang Inferno Dragon
Arrows Firecracker Bats Goblin Gang Electro Wizard
Goblin Gang Bats Giant Skeleton Electro Wizard
Giant Skeleton Inferno Dragon
Giant Skeleton Electro Wizard Bats Firecracker Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang
Firecracker
Goblin Gang Electro Wizard Bats Firecracker Giant Skeleton Inferno Dragon
Bats Arrows Firecracker Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Electro Wizard
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Electro Wizard
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows
Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker
Electro Wizard Bats Goblin Gang
Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Electro Wizard
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Bats Goblin Gang Firecracker Giant Skeleton Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Giant Skeleton Electro Wizard

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