My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Fireball
Firecracker Elite Barbarians Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Void Elite Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians P.E.K.K.A
Arrows
Elite Barbarians Void P.E.K.K.A Lightning
Firecracker
Bats Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Bats Firecracker
Skeleton Army
Void
Arrows
Lightning
Arrows
P.E.K.K.A
Arrows Bats Firecracker

Defense Synergies 0 7

Bats
Firecracker P.E.K.K.A
Arrows
Void Lightning P.E.K.K.A
Firecracker
Bats Skeleton Army P.E.K.K.A
Elite Barbarians
Skeleton Army
Firecracker
Void
Arrows
Lightning
Arrows
P.E.K.K.A
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Void
Elite Barbarians Skeleton Army P.E.K.K.A Bats Firecracker
Skeleton Army P.E.K.K.A Bats Elite Barbarians Void Lightning
Elite Barbarians Skeleton Army P.E.K.K.A Bats Firecracker
Lightning Arrows Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Firecracker
Bats Lightning Arrows Firecracker Void
Lightning Arrows Void P.E.K.K.A
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker
Bats Skeleton Army Arrows Firecracker
Arrows Bats Firecracker
Skeleton Army P.E.K.K.A Bats Elite Barbarians Lightning
Skeleton Army Bats Arrows Firecracker P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Elite Barbarians Lightning P.E.K.K.A
Bats Arrows Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Arrows Bats Firecracker Elite Barbarians Skeleton Army
Arrows Bats Firecracker
P.E.K.K.A Elite Barbarians
Skeleton Army Bats Arrows Firecracker Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Void P.E.K.K.A
Void Arrows Firecracker Elite Barbarians Lightning
Skeleton Army P.E.K.K.A Bats Elite Barbarians Lightning
Skeleton Army Lightning P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Arrows Firecracker Bats
Skeleton Army P.E.K.K.A Bats Elite Barbarians Void Lightning
P.E.K.K.A Elite Barbarians Skeleton Army
Void Lightning P.E.K.K.A Bats Firecracker Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Elite Barbarians
Skeleton Army Lightning P.E.K.K.A Arrows Elite Barbarians Void
Elite Barbarians Skeleton Army Lightning P.E.K.K.A
Firecracker Skeleton Army
Elite Barbarians Skeleton Army Bats Firecracker Lightning P.E.K.K.A
Bats Arrows Firecracker Elite Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Arrows Firecracker
Arrows Firecracker Void
Lightning Arrows Void
Lightning Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Void Firecracker Lightning
Lightning Bats Elite Barbarians Void
Firecracker Void Lightning Arrows
Void Lightning Arrows Firecracker
Lightning Firecracker Elite Barbarians Void
Lightning Arrows Firecracker Void
Lightning Arrows Firecracker Elite Barbarians
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Bats Lightning
Void Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Void
Lightning Arrows Void
Void Lightning
Lightning Arrows Void
Arrows Firecracker
Arrows Firecracker Void Lightning
Void Lightning Arrows
Void Lightning Arrows Firecracker
Elite Barbarians Lightning Bats Arrows Firecracker
Lightning Bats Firecracker Void
Lightning Elite Barbarians Void
Void Lightning Arrows
Void Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Bats Skeleton Army Void
Lightning Arrows Firecracker
Arrows
Void Lightning Firecracker
Arrows Firecracker Lightning
Void Lightning Arrows
Firecracker Elite Barbarians P.E.K.K.A
Bats Firecracker Elite Barbarians Lightning
Firecracker Bats Void Lightning
Void Lightning Firecracker

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