My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Flying Machine Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Night Witch
Giant Snowball
Bats Flying Machine Night Witch
Zap
Bats Firecracker Flying Machine Night Witch
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Night Witch
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Bats Firecracker Flying Machine Night Witch
Royal Delivery
Bats Firecracker Elite Barbarians Flying Machine Electro Wizard Night Witch
Fireball
Firecracker Elite Barbarians Flying Machine Electro Wizard Night Witch
Poison
Bats Firecracker Flying Machine Electro Wizard Night Witch
Lightning
Elite Barbarians Electro Wizard Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Flying Machine Electro Wizard Night Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Flying Machine

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Flying Machine Golem
Arrows
Elite Barbarians Golem Night Witch
Firecracker
Bats Elite Barbarians Flying Machine Golem
Elite Barbarians
Arrows Bats Firecracker
Flying Machine
Bats Firecracker Golem
Golem
Arrows Night Witch Bats Firecracker Flying Machine Electro Wizard
Electro Wizard
Golem
Night Witch
Golem Arrows

Defense Synergies 0 7

Bats
Firecracker Electro Wizard
Arrows
Firecracker
Bats Flying Machine Electro Wizard Night Witch
Elite Barbarians
Flying Machine
Firecracker Electro Wizard
Golem
Electro Wizard
Bats Firecracker Flying Machine Night Witch
Night Witch
Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Electro Wizard
Elite Barbarians Bats Firecracker Flying Machine Electro Wizard Night Witch
Bats Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Night Witch Bats Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians
Arrows Bats Firecracker Flying Machine Electro Wizard Night Witch
Bats Electro Wizard Arrows Firecracker Flying Machine Night Witch
Arrows Flying Machine Electro Wizard
Elite Barbarians Night Witch
Elite Barbarians Firecracker Electro Wizard Night Witch
Bats Electro Wizard Arrows Firecracker Flying Machine Night Witch
Arrows Bats Firecracker Flying Machine Electro Wizard Night Witch
Night Witch Bats Elite Barbarians Flying Machine Electro Wizard
Bats Arrows Firecracker Electro Wizard Night Witch
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Bats Arrows Firecracker Elite Barbarians Electro Wizard Night Witch
Arrows Bats Firecracker Elite Barbarians Flying Machine Electro Wizard Night Witch
Arrows Bats Firecracker Flying Machine Electro Wizard
Elite Barbarians Electro Wizard
Bats Arrows Firecracker Elite Barbarians Flying Machine Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Arrows Firecracker Elite Barbarians Flying Machine
Bats Elite Barbarians Electro Wizard
Bats Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Night Witch
Arrows Firecracker Bats Flying Machine Electro Wizard
Bats Elite Barbarians Flying Machine Electro Wizard Night Witch
Elite Barbarians
Electro Wizard Bats Firecracker Elite Barbarians Flying Machine
Bats Elite Barbarians Flying Machine
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Night Witch
Firecracker Flying Machine
Elite Barbarians Electro Wizard Bats Firecracker Flying Machine Night Witch
Bats Arrows Firecracker Elite Barbarians Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker
Arrows Firecracker Bats Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Bats Elite Barbarians Electro Wizard Night Witch
Firecracker Arrows Flying Machine Electro Wizard
Arrows Firecracker Flying Machine
Flying Machine Firecracker Elite Barbarians
Arrows Firecracker Flying Machine
Arrows Firecracker Elite Barbarians Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Bats Night Witch
Arrows Firecracker Flying Machine Electro Wizard
Arrows Firecracker Flying Machine
Night Witch
Arrows
Arrows Flying Machine
Arrows Firecracker
Arrows Firecracker Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Flying Machine Electro Wizard Night Witch
Electro Wizard Bats Firecracker Flying Machine
Elite Barbarians Night Witch
Arrows Night Witch
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Bats Flying Machine Night Witch
Arrows Firecracker Flying Machine Electro Wizard
Arrows
Firecracker Flying Machine Electro Wizard
Arrows Firecracker Flying Machine
Arrows
Firecracker Elite Barbarians Flying Machine
Bats Firecracker Elite Barbarians Flying Machine Electro Wizard
Firecracker Bats Flying Machine Electro Wizard
Firecracker Flying Machine Electro Wizard

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