My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon Lumberjack
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Wizard Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Wizard Baby Dragon Electro Wizard Lumberjack
Fireball
Firecracker Wizard Baby Dragon Electro Wizard Lumberjack
Poison
Bats Firecracker Wizard Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Baby Dragon Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage Baby Dragon Lumberjack
Arrows
Lumberjack
Firecracker
Bats Baby Dragon Lumberjack
Wizard
Rage Lumberjack
Rage
Bats Wizard Electro Wizard
Baby Dragon
Bats Firecracker Electro Wizard Lumberjack
Electro Wizard
Rage Baby Dragon Lumberjack
Lumberjack
Bats Arrows Firecracker Wizard Baby Dragon Electro Wizard

Defense Synergies 0 12

Bats
Firecracker Baby Dragon Electro Wizard Lumberjack
Arrows
Lumberjack
Firecracker
Bats Baby Dragon Electro Wizard Lumberjack
Wizard
Electro Wizard Lumberjack
Rage
Baby Dragon
Bats Firecracker Lumberjack
Electro Wizard
Bats Firecracker Wizard Lumberjack
Lumberjack
Bats Arrows Firecracker Wizard Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon Electro Wizard
Lumberjack Bats Firecracker Electro Wizard
Lumberjack Bats Electro Wizard
Lumberjack Bats Firecracker Electro Wizard
Arrows Firecracker Lumberjack
Arrows Bats Firecracker Baby Dragon Electro Wizard Lumberjack
Bats Electro Wizard Arrows Firecracker Wizard Baby Dragon
Arrows Baby Dragon Electro Wizard
Lumberjack
Firecracker Electro Wizard Lumberjack
Bats Electro Wizard Arrows Firecracker Wizard Baby Dragon Lumberjack
Arrows Bats Firecracker Wizard Baby Dragon Electro Wizard
Lumberjack Bats Wizard Electro Wizard
Wizard Bats Arrows Firecracker Baby Dragon Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Bats Arrows Firecracker Electro Wizard Lumberjack
Arrows Bats Firecracker Wizard Baby Dragon Electro Wizard Lumberjack
Arrows Wizard Baby Dragon Bats Firecracker Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Bats Arrows Firecracker Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Arrows Firecracker Wizard Baby Dragon Lumberjack
Lumberjack Bats Electro Wizard
Lumberjack Bats Electro Wizard
Lumberjack
Arrows Firecracker Wizard Bats Baby Dragon Electro Wizard
Bats Electro Wizard Lumberjack
Lumberjack
Electro Wizard Bats Firecracker Baby Dragon
Bats Lumberjack
Arrows Electro Wizard
Wizard Lumberjack
Wizard Firecracker Baby Dragon
Electro Wizard Bats Firecracker Baby Dragon Lumberjack
Bats Arrows Firecracker Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Firecracker
Wizard Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Bats Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard
Bats Electro Wizard Lumberjack
Firecracker Arrows Wizard Electro Wizard
Arrows Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows
Bats
Arrows Firecracker Wizard Baby Dragon Electro Wizard
Arrows Firecracker Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon
Arrows Firecracker Baby Dragon
Bats Arrows Firecracker Wizard Baby Dragon Electro Wizard
Electro Wizard Bats Firecracker Wizard
Arrows Wizard
Arrows Firecracker Electro Wizard
Arrows Firecracker Wizard
Electro Wizard Bats
Arrows Firecracker Wizard Baby Dragon Electro Wizard
Arrows
Firecracker Wizard Baby Dragon Electro Wizard Lumberjack
Arrows Firecracker Wizard Baby Dragon
Arrows
Firecracker
Bats Firecracker Baby Dragon Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Baby Dragon Electro Wizard

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