My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Dragon Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Electro Dragon Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Electro Dragon Inferno Dragon
Fireball
Firecracker Electro Dragon Inferno Dragon
Poison
Bats Firecracker Electro Dragon
Lightning
Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tornado Inferno Dragon Electro Dragon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Inferno Dragon
Arrows
Lightning
Firecracker
Bats Tornado Inferno Dragon
Tornado
Electro Giant Firecracker Electro Dragon
Electro Dragon
Tornado Inferno Dragon
Lightning
Electro Giant Arrows
Electro Giant
Tornado Lightning Inferno Dragon
Inferno Dragon
Bats Firecracker Electro Dragon Electro Giant

Defense Synergies 0 11

Bats
Firecracker Inferno Dragon
Arrows
Tornado Lightning
Firecracker
Bats Tornado Electro Dragon
Tornado
Arrows Firecracker Electro Dragon Electro Giant Inferno Dragon
Electro Dragon
Firecracker Tornado Inferno Dragon
Lightning
Arrows
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Bats Tornado Electro Dragon Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Dragon
Inferno Dragon Bats Firecracker Electro Dragon
Tornado Bats Electro Dragon Lightning Inferno Dragon
Inferno Dragon Bats Firecracker Electro Dragon
Lightning Arrows Firecracker Tornado
Arrows Tornado Bats Firecracker Electro Dragon
Bats Tornado Lightning Inferno Dragon Arrows Firecracker Electro Dragon
Lightning Arrows Electro Dragon Electro Giant
Inferno Dragon Tornado
Tornado Firecracker
Bats Arrows Firecracker Tornado Electro Dragon Electro Giant
Arrows Inferno Dragon Bats Firecracker Tornado Electro Dragon
Bats Electro Dragon Lightning
Bats Arrows Firecracker Tornado Electro Dragon
Inferno Dragon
Tornado Lightning Electro Giant Inferno Dragon
Bats Arrows Firecracker Tornado Electro Dragon
Arrows Bats Firecracker Tornado Electro Dragon
Arrows Tornado Bats Firecracker Electro Dragon Inferno Dragon
Tornado Inferno Dragon
Bats Arrows Firecracker Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Arrows Firecracker Electro Dragon Lightning Inferno Dragon
Bats Electro Dragon Lightning
Lightning Bats Tornado
Inferno Dragon
Arrows Firecracker Electro Giant Bats Tornado Electro Dragon
Bats Lightning
Inferno Dragon
Electro Dragon Lightning Bats Firecracker Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Electro Dragon
Lightning Arrows Tornado Electro Giant
Lightning
Firecracker Electro Dragon Electro Giant
Electro Dragon Electro Giant Bats Firecracker Tornado Lightning Inferno Dragon
Bats Arrows Firecracker Electro Dragon Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Bats Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon Lightning
Arrows Firecracker Tornado Electro Dragon Lightning
Lightning Bats Tornado Electro Dragon
Firecracker Lightning Arrows Tornado Electro Dragon
Lightning Arrows Firecracker Tornado Electro Dragon
Lightning Firecracker
Lightning Arrows Firecracker Electro Dragon
Lightning Arrows Firecracker
Lightning Arrows Firecracker Electro Dragon
Lightning Arrows Firecracker Electro Dragon
Lightning Arrows Tornado
Bats Lightning
Lightning Arrows Firecracker Electro Dragon
Lightning Arrows Firecracker Tornado Electro Dragon Electro Giant
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Electro Dragon
Arrows Firecracker Tornado Electro Giant Electro Dragon
Inferno Dragon
Arrows Firecracker Tornado Electro Dragon Lightning
Lightning Arrows Tornado Electro Dragon
Lightning Arrows Firecracker Tornado
Lightning Bats Arrows Firecracker Tornado Electro Dragon Electro Giant
Electro Dragon Lightning Bats Firecracker Electro Giant
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Firecracker Electro Dragon
Arrows Firecracker Lightning
Lightning Bats Electro Dragon
Lightning Arrows Firecracker Tornado Electro Dragon
Arrows
Lightning Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Lightning
Lightning Arrows Tornado Electro Giant
Firecracker Electro Dragon
Electro Dragon Electro Giant Bats Firecracker Tornado Lightning
Firecracker Bats Tornado Electro Dragon Lightning
Electro Dragon Lightning Firecracker Tornado Electro Giant

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