My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Electro Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army Magic Archer
The Log
Firecracker Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Elixir Golem Skeleton Army Magic Archer
Fireball
Firecracker Elixir Golem Skeleton Army Magic Archer
Poison
Bats Firecracker Elixir Golem Skeleton Army Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Skeleton Army Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Skeleton Army Magic Archer Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem
Arrows
Elixir Golem Mega Knight
Firecracker
Elixir Golem Bats Mega Knight
Elixir Golem
Firecracker Bats Arrows Magic Archer
Skeleton Army
Electro Giant
Magic Archer
Elixir Golem Mega Knight
Mega Knight
Bats Arrows Firecracker Magic Archer

Defense Synergies 1 6

Bats
Firecracker Mega Knight
Arrows
Mega Knight
Firecracker
Bats Skeleton Army Mega Knight
Elixir Golem
Skeleton Army
Firecracker Magic Archer
Electro Giant
Magic Archer
Skeleton Army Mega Knight
Mega Knight
Arrows Bats Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Skeleton Army Bats Firecracker Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Bats Firecracker Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Bats Firecracker Magic Archer Mega Knight
Bats Arrows Firecracker Magic Archer
Arrows Electro Giant Magic Archer Mega Knight
Skeleton Army
Skeleton Army Firecracker Mega Knight
Bats Skeleton Army Arrows Firecracker Electro Giant Magic Archer Mega Knight
Arrows Bats Firecracker Magic Archer
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Arrows Firecracker Magic Archer
Skeleton Army Mega Knight
Skeleton Army Electro Giant Mega Knight
Mega Knight Bats Arrows Firecracker Skeleton Army
Arrows Mega Knight Bats Firecracker Skeleton Army Magic Archer
Arrows Bats Firecracker Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Arrows Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Giant
Arrows Firecracker Magic Archer Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight
Arrows Firecracker Electro Giant Bats Magic Archer
Skeleton Army Bats
Mega Knight Skeleton Army
Mega Knight Bats Firecracker Skeleton Army Magic Archer
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Arrows Electro Giant
Skeleton Army Mega Knight
Firecracker Skeleton Army Electro Giant Magic Archer Mega Knight
Skeleton Army Electro Giant Bats Firecracker Magic Archer
Bats Arrows Mega Knight Firecracker Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Electro Giant Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Bats
Firecracker Arrows Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Electro Giant Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Electro Giant Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Bats Arrows Firecracker Electro Giant Magic Archer
Bats Firecracker Electro Giant
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Bats Skeleton Army Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Electro Giant
Firecracker Mega Knight
Electro Giant Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Electro Giant Magic Archer Mega Knight

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