My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Electro Dragon
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Mini P.E.K.K.A Battle Healer Electro Dragon
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon
Poison
Bats Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Mini P.E.K.K.A Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mini P.E.K.K.A Battle Healer Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Elixir Golem Mini P.E.K.K.A Battle Healer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Mini P.E.K.K.A Battle Healer Rage
Arrows
Elixir Golem Mini P.E.K.K.A Battle Healer
Firecracker
Elixir Golem Bats Mini P.E.K.K.A Battle Healer
Elixir Golem
Firecracker Battle Healer Rage Bats Arrows Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Bats Arrows Firecracker Elixir Golem Battle Healer Rage
Battle Healer
Elixir Golem Rage Electro Dragon Bats Arrows Firecracker Mini P.E.K.K.A
Rage
Elixir Golem Battle Healer Bats Mini P.E.K.K.A Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage

Defense Synergies 1 10

Bats
Firecracker Mini P.E.K.K.A Battle Healer
Arrows
Mini P.E.K.K.A Battle Healer
Firecracker
Bats Mini P.E.K.K.A Battle Healer Electro Dragon
Elixir Golem
Mini P.E.K.K.A
Bats Arrows Firecracker Battle Healer Electro Dragon
Battle Healer
Electro Dragon Bats Arrows Firecracker Mini P.E.K.K.A
Rage
Electro Dragon
Battle Healer Firecracker Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Mini P.E.K.K.A Bats Firecracker Battle Healer Electro Dragon
Mini P.E.K.K.A Bats Electro Dragon
Mini P.E.K.K.A Bats Firecracker Electro Dragon
Arrows Firecracker Mini P.E.K.K.A Battle Healer
Arrows Bats Firecracker Electro Dragon
Bats Arrows Firecracker Electro Dragon
Arrows Battle Healer Electro Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Battle Healer
Bats Arrows Firecracker Electro Dragon
Arrows Bats Firecracker Electro Dragon
Mini P.E.K.K.A Bats Battle Healer Electro Dragon
Bats Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Arrows Bats Firecracker Battle Healer Electro Dragon
Arrows Bats Firecracker Battle Healer Electro Dragon
Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Battle Healer
Arrows Firecracker Mini P.E.K.K.A Battle Healer Electro Dragon
Bats Mini P.E.K.K.A Battle Healer Electro Dragon
Mini P.E.K.K.A Bats Battle Healer
Mini P.E.K.K.A Battle Healer
Arrows Firecracker Bats Electro Dragon
Mini P.E.K.K.A Bats Battle Healer
Mini P.E.K.K.A Battle Healer
Electro Dragon Bats Firecracker Mini P.E.K.K.A
Bats Mini P.E.K.K.A Electro Dragon
Arrows
Mini P.E.K.K.A
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Mini P.E.K.K.A Battle Healer
Bats Arrows Firecracker Mini P.E.K.K.A Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Bats Mini P.E.K.K.A Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Bats Arrows Firecracker Electro Dragon
Electro Dragon Bats Firecracker
Mini P.E.K.K.A
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Bats Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Mini P.E.K.K.A Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Bats Firecracker
Firecracker Bats Electro Dragon
Electro Dragon Firecracker

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