My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Electro Dragon Executioner Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Night Witch Skeleton King
Giant Snowball
Bats Electro Dragon Night Witch Skeleton King
Zap
Bats Night Witch Skeleton King
Barbarian Barrel
Elixir Golem Executioner Night Witch Skeleton King
The Log
Elixir Golem Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Bats Night Witch Skeleton King
Royal Delivery
Bats Elixir Golem Electro Dragon Executioner Night Witch Skeleton King
Fireball
Elixir Golem Electro Dragon Executioner Night Witch Skeleton King
Poison
Bats Elixir Golem Electro Dragon Executioner Night Witch Skeleton King
Lightning
Electro Dragon Executioner Night Witch Skeleton King
Rocket
Electro Dragon Executioner Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Tornado Executioner Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Tornado Night Witch Skeleton King Electro Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Elixir Golem Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Skeleton King
Arrows
Elixir Golem Night Witch
Elixir Golem
Night Witch Bats Arrows Tornado Electro Dragon Executioner
Tornado
Executioner Elixir Golem Electro Dragon Night Witch
Electro Dragon
Elixir Golem Tornado Executioner
Executioner
Tornado Elixir Golem Electro Dragon
Night Witch
Elixir Golem Arrows Tornado Skeleton King
Skeleton King
Bats Night Witch

Defense Synergies 1 4

Bats
Skeleton King
Arrows
Tornado
Elixir Golem
Tornado
Executioner Arrows Electro Dragon Skeleton King
Electro Dragon
Tornado
Executioner
Tornado
Night Witch
Skeleton King
Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner
Bats Electro Dragon Executioner Night Witch
Tornado Bats Electro Dragon Executioner Night Witch
Night Witch Bats Electro Dragon Skeleton King
Arrows Tornado
Arrows Tornado Bats Electro Dragon Executioner Night Witch
Bats Tornado Arrows Electro Dragon Executioner Night Witch
Arrows Electro Dragon
Tornado Night Witch Skeleton King
Tornado Night Witch
Bats Executioner Arrows Tornado Electro Dragon Night Witch Skeleton King
Arrows Executioner Bats Tornado Electro Dragon Night Witch
Night Witch Bats Electro Dragon
Executioner Bats Arrows Tornado Electro Dragon Night Witch Skeleton King
Skeleton King
Tornado
Bats Arrows Tornado Electro Dragon Executioner Night Witch
Arrows Bats Tornado Electro Dragon Executioner Night Witch
Arrows Tornado Executioner Bats Electro Dragon
Tornado
Bats Arrows Electro Dragon Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Electro Dragon Executioner
Bats Electro Dragon
Bats Tornado Night Witch
Executioner Night Witch
Arrows Executioner Bats Tornado Electro Dragon
Bats Night Witch
Electro Dragon Bats Tornado
Bats Electro Dragon
Arrows Tornado
Executioner Night Witch Skeleton King
Electro Dragon Executioner
Electro Dragon Bats Tornado Executioner Night Witch Skeleton King
Bats Arrows Executioner Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon Executioner
Arrows Electro Dragon
Arrows
Executioner Arrows
Arrows Executioner Bats Tornado Electro Dragon
Arrows Tornado Executioner
Arrows Tornado Electro Dragon Executioner
Arrows Tornado Electro Dragon
Bats Tornado Electro Dragon Night Witch
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Executioner
Executioner
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Executioner
Arrows Electro Dragon Executioner
Arrows Tornado
Bats Night Witch
Arrows Electro Dragon Executioner
Arrows Tornado Electro Dragon
Night Witch
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon Executioner
Arrows Tornado Electro Dragon Executioner
Arrows Tornado Electro Dragon
Arrows Tornado
Bats Arrows Tornado Electro Dragon Executioner Night Witch
Electro Dragon Bats
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Bats Electro Dragon Night Witch
Arrows Tornado Electro Dragon Executioner
Arrows
Electro Dragon Executioner
Arrows Electro Dragon Executioner Skeleton King
Arrows Tornado
Electro Dragon Executioner
Electro Dragon Bats Tornado Skeleton King
Bats Tornado Electro Dragon Executioner
Electro Dragon Tornado Executioner

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