My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Dart Goblin Witch Balloon Lumberjack
Zap
Bats Dart Goblin Witch Balloon
Barbarian Barrel
Dart Goblin Witch Electro Wizard Lumberjack
The Log
Dart Goblin Witch Lumberjack
Earthquake
Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Dart Goblin Witch Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Dart Goblin Witch Balloon Electro Wizard Lumberjack
Poison
Bats Dart Goblin Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Electro Wizard Lumberjack Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Electro Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon P.E.K.K.A Lumberjack
Arrows
Balloon P.E.K.K.A Lumberjack
Dart Goblin
Balloon P.E.K.K.A
Witch
P.E.K.K.A Lumberjack
Balloon
Bats Arrows Lumberjack Dart Goblin Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Dart Goblin Witch Lumberjack
Electro Wizard
P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Bats Arrows Witch P.E.K.K.A Electro Wizard

Defense Synergies 0 13

Bats
Dart Goblin P.E.K.K.A Electro Wizard Lumberjack
Arrows
P.E.K.K.A Lumberjack
Dart Goblin
Bats P.E.K.K.A Electro Wizard Lumberjack
Witch
Electro Wizard Lumberjack
Balloon
P.E.K.K.A
Bats Arrows Dart Goblin Electro Wizard
Electro Wizard
Bats Dart Goblin Witch P.E.K.K.A Lumberjack
Lumberjack
Bats Arrows Dart Goblin Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
P.E.K.K.A Lumberjack Bats Dart Goblin Witch Electro Wizard
Witch P.E.K.K.A Lumberjack Bats Dart Goblin Electro Wizard
Witch P.E.K.K.A Lumberjack Bats Dart Goblin Electro Wizard
Arrows P.E.K.K.A Lumberjack
Arrows Bats Dart Goblin Electro Wizard Lumberjack
Bats Dart Goblin Electro Wizard Arrows Witch
Arrows Dart Goblin P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Lumberjack
Dart Goblin Electro Wizard Lumberjack
Bats Dart Goblin Witch Electro Wizard Arrows Lumberjack
Arrows Bats Dart Goblin Witch Electro Wizard
P.E.K.K.A Lumberjack Bats Witch Electro Wizard
Bats Arrows Dart Goblin Witch P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Bats Arrows Witch P.E.K.K.A Electro Wizard Lumberjack
Arrows Bats Dart Goblin Witch Electro Wizard Lumberjack
Arrows Witch Bats Dart Goblin Electro Wizard Lumberjack
P.E.K.K.A Dart Goblin Electro Wizard Lumberjack
Bats Arrows Dart Goblin Witch P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Lumberjack
P.E.K.K.A Lumberjack Bats Witch Electro Wizard
P.E.K.K.A Lumberjack Bats Electro Wizard
P.E.K.K.A Witch Lumberjack
Arrows Bats Dart Goblin Witch Electro Wizard
P.E.K.K.A Bats Dart Goblin Witch Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Bats Witch
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Witch Lumberjack
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Witch Lumberjack
Dart Goblin Witch
Witch Electro Wizard Bats Dart Goblin P.E.K.K.A Lumberjack
Bats Arrows Dart Goblin Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Bats Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Bats Electro Wizard Lumberjack
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Dart Goblin Witch Electro Wizard
Arrows Witch
Arrows Dart Goblin
Bats Arrows Dart Goblin Witch Electro Wizard
Electro Wizard Bats Dart Goblin Witch
Arrows Dart Goblin
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Bats Dart Goblin Witch
Arrows Dart Goblin Witch Electro Wizard
Arrows
Dart Goblin Electro Wizard Lumberjack
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Bats Dart Goblin Witch Electro Wizard
Bats Dart Goblin Witch Electro Wizard
Dart Goblin Witch Electro Wizard

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