My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Giant Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Bandit
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Witch Bandit
Barbarian Barrel
Bomber Valkyrie Witch Bandit Electro Wizard
The Log
Bomber Witch Bandit
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Valkyrie Witch Bandit Electro Wizard
Fireball
Bomber Witch Bandit Electro Wizard
Poison
Bomber Bats Witch Electro Wizard
Lightning
Valkyrie Witch Bandit Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Bandit Valkyrie Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Valkyrie Bandit
Bats
Valkyrie Giant Bomber Bandit
Arrows
Giant Bandit
Valkyrie
Bats Bomber Giant Witch Bandit Electro Wizard
Giant
Bomber Bats Arrows Valkyrie Witch Bandit Electro Wizard
Witch
Valkyrie Giant Bandit
Bandit
Bomber Bats Arrows Valkyrie Giant Witch Electro Wizard
Electro Wizard
Valkyrie Giant Bandit

Defense Synergies 0 15

Bomber
Bats Valkyrie Bandit Electro Wizard
Bats
Bomber Valkyrie Bandit Electro Wizard
Arrows
Valkyrie Bandit
Valkyrie
Bomber Bats Arrows Witch Bandit Electro Wizard
Giant
Witch
Valkyrie Bandit Electro Wizard
Bandit
Bomber Bats Arrows Valkyrie Witch Electro Wizard
Electro Wizard
Bomber Bats Valkyrie Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Electro Wizard
Bomber Bats Valkyrie Witch Bandit Electro Wizard
Witch Bomber Bats Valkyrie Bandit Electro Wizard
Witch Bomber Bats Valkyrie Bandit Electro Wizard
Bomber Arrows Valkyrie
Arrows Bomber Bats Valkyrie Bandit Electro Wizard
Bats Electro Wizard Arrows Witch
Arrows Valkyrie Bandit Electro Wizard
Witch
Bomber Valkyrie Bandit Electro Wizard
Bats Valkyrie Witch Electro Wizard Bomber Arrows Bandit
Arrows Bats Witch Electro Wizard
Bomber Bats Valkyrie Witch Bandit Electro Wizard
Bomber Valkyrie Bats Arrows Witch Electro Wizard
Bandit Electro Wizard
Bandit Electro Wizard
Bomber Bats Arrows Valkyrie Witch Electro Wizard
Arrows Bomber Bats Valkyrie Witch Bandit Electro Wizard
Arrows Valkyrie Witch Bomber Bats Bandit Electro Wizard
Electro Wizard
Bomber Valkyrie Bats Arrows Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bandit Electro Wizard
Bandit Electro Wizard Bomber Arrows Valkyrie
Bandit Bats Valkyrie Witch Electro Wizard
Valkyrie Bats Bandit Electro Wizard
Valkyrie Witch Bandit
Arrows Bats Witch Electro Wizard
Bats Valkyrie Witch Bandit Electro Wizard
Valkyrie
Electro Wizard Bats Valkyrie Witch Bandit
Witch
Bats Valkyrie Witch
Arrows Valkyrie Electro Wizard
Valkyrie Witch Bandit
Bomber Valkyrie Witch
Witch Electro Wizard Bomber Bats Valkyrie
Bats Arrows Valkyrie Bomber Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Valkyrie
Bomber Arrows Valkyrie
Arrows Bats Witch
Bomber Arrows Witch
Arrows
Arrows Bandit
Bats Electro Wizard
Arrows Valkyrie Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Bomber Arrows Witch Bandit
Arrows Bandit
Arrows
Bomber Bats
Bomber Arrows Bandit Electro Wizard
Bomber Arrows Valkyrie Witch
Arrows
Arrows
Arrows Bomber Valkyrie Witch
Witch
Arrows Witch Bandit Electro Wizard
Arrows Witch Bandit
Arrows Bandit
Bats Arrows Witch Electro Wizard
Electro Wizard Bats Witch
Bomber Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Bats Witch Bandit
Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows Bomber
Arrows
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Bandit Electro Wizard

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