My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider Baby Dragon
Zap
Bomber Bats
Barbarian Barrel
Bomber Electro Wizard
The Log
Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard
Fireball
Bomber Hog Rider Baby Dragon Electro Wizard
Poison
Bomber Bats Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Arrows Mini P.E.K.K.A

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight
Bats
Hog Rider Mega Knight Bomber Mini P.E.K.K.A Baby Dragon
Arrows
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bomber Bats Arrows Hog Rider Baby Dragon Electro Wizard Mega Knight
Hog Rider
Bats Arrows Bomber Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Bomber Bats Mini P.E.K.K.A Hog Rider Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight
Mega Knight
Bats Bomber Arrows Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard

Defense Synergies 2 11

Bomber
Bats Mini P.E.K.K.A Electro Wizard
Bats
Bomber Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Bomber Bats Arrows Baby Dragon
Hog Rider
Baby Dragon
Bats Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Bomber Bats Mega Knight
Mega Knight
Arrows Bats Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon Electro Wizard
Mini P.E.K.K.A Bomber Bats Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bomber Bats Electro Wizard
Mini P.E.K.K.A Bomber Bats Electro Wizard Mega Knight
Bomber Arrows Mini P.E.K.K.A Mega Knight
Arrows Bomber Bats Baby Dragon Electro Wizard Mega Knight
Bats Electro Wizard Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Electro Wizard Bomber Arrows Baby Dragon Mega Knight
Arrows Bats Baby Dragon Electro Wizard
Mini P.E.K.K.A Mega Knight Bomber Bats Electro Wizard
Bomber Mega Knight Bats Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bomber Bats Arrows Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Bomber Bats Baby Dragon Electro Wizard
Arrows Baby Dragon Bomber Bats Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Bomber Mega Knight Bats Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Bomber Arrows Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Mini P.E.K.K.A Mega Knight
Arrows Bats Baby Dragon Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Bats Mini P.E.K.K.A Baby Dragon
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight
Bomber Baby Dragon Mega Knight
Electro Wizard Bomber Bats Mini P.E.K.K.A Baby Dragon
Bats Arrows Mega Knight Bomber Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows
Bomber Arrows Baby Dragon Mega Knight
Arrows Bats Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Bomber Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Bomber Baby Dragon Mega Knight
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Bats Arrows Baby Dragon Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
Bomber Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats
Arrows Baby Dragon Electro Wizard
Arrows
Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Arrows Bomber Baby Dragon
Arrows
Mega Knight
Bats Baby Dragon Electro Wizard
Bats Electro Wizard
Baby Dragon Electro Wizard Mega Knight

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