My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Skeleton Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Skeleton
Giant Snowball
Bomber Bats Lumberjack
Zap
Bomber Bats
Barbarian Barrel
Bomber Giant Skeleton Ice Wizard Electro Wizard Lumberjack
The Log
Bomber Mini P.E.K.K.A Giant Skeleton Lumberjack
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Fireball
Bomber Ice Wizard Electro Wizard Lumberjack
Poison
Bomber Bats Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Ice Wizard Mini P.E.K.K.A Electro Wizard Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Ice Wizard

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Giant Skeleton Lumberjack
Bats
Giant Skeleton Bomber Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Giant Skeleton Lumberjack
Mini P.E.K.K.A
Bomber Bats Arrows Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Giant Skeleton
Bats Bomber Arrows Mini P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack
Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack
Lumberjack
Bomber Bats Arrows Mini P.E.K.K.A Giant Skeleton Ice Wizard Electro Wizard

Defense Synergies 1 18

Bomber
Bats Mini P.E.K.K.A Electro Wizard
Bats
Bomber Mini P.E.K.K.A Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Arrows
Mini P.E.K.K.A Giant Skeleton Ice Wizard Lumberjack
Mini P.E.K.K.A
Electro Wizard Bomber Bats Arrows Ice Wizard
Giant Skeleton
Bats Arrows Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Bats Arrows Mini P.E.K.K.A Giant Skeleton Lumberjack
Electro Wizard
Mini P.E.K.K.A Bomber Bats Giant Skeleton Lumberjack
Lumberjack
Bats Arrows Giant Skeleton Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Mini P.E.K.K.A Lumberjack Bomber Bats Ice Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Bomber Bats Giant Skeleton Ice Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Bomber Bats Ice Wizard Electro Wizard
Bomber Arrows Mini P.E.K.K.A Giant Skeleton Lumberjack
Arrows Bomber Bats Ice Wizard Electro Wizard Lumberjack
Bats Electro Wizard Arrows Ice Wizard
Arrows Giant Skeleton Electro Wizard
Mini P.E.K.K.A Ice Wizard Lumberjack
Bomber Mini P.E.K.K.A Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Bats Ice Wizard Electro Wizard Bomber Arrows Giant Skeleton Lumberjack
Arrows Bats Ice Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Bomber Bats Giant Skeleton Ice Wizard Electro Wizard
Bomber Bats Arrows Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Bomber Bats Arrows Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Bomber Bats Ice Wizard Electro Wizard Lumberjack
Arrows Bomber Bats Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Bomber Bats Arrows Mini P.E.K.K.A Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Bomber Arrows Mini P.E.K.K.A Lumberjack
Giant Skeleton Lumberjack Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack Bats Electro Wizard
Giant Skeleton Mini P.E.K.K.A Lumberjack
Arrows Bats Ice Wizard Electro Wizard
Mini P.E.K.K.A Bats Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Bats Mini P.E.K.K.A
Bats Mini P.E.K.K.A Giant Skeleton Lumberjack
Arrows Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack
Bomber
Electro Wizard Bomber Bats Mini P.E.K.K.A Giant Skeleton Lumberjack
Bats Arrows Bomber Mini P.E.K.K.A Giant Skeleton Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Ice Wizard Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Arrows
Arrows Bats Ice Wizard
Bomber Arrows
Arrows Ice Wizard
Arrows
Bats Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Electro Wizard
Bomber Arrows
Giant Skeleton
Arrows
Arrows
Arrows Bomber Ice Wizard
Arrows Ice Wizard Electro Wizard
Arrows
Arrows
Bats Arrows Ice Wizard Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
Bomber Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Bats
Arrows Ice Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Bomber
Arrows Giant Skeleton
Bats Giant Skeleton Electro Wizard
Bats Electro Wizard
Giant Skeleton Electro Wizard

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