My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers Goblin Barrel Miner
Giant Snowball
Bats Hog Rider Wall Breakers Goblin Barrel Miner
Zap
Bats Wall Breakers Goblin Barrel
Barbarian Barrel
Valkyrie Wall Breakers Goblin Barrel
The Log
Hog Rider Wall Breakers Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Wall Breakers Goblin Barrel
Royal Delivery
Bats Valkyrie Hog Rider Wall Breakers Goblin Barrel Miner
Fireball
Hog Rider Wall Breakers Goblin Barrel
Poison
Bats
Lightning
Ice Golem Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Ice Golem Wall Breakers Goblin Barrel Miner Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Ice Golem Wall Breakers

Attack Synergies 12 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Hog Rider Miner Wall Breakers Goblin Barrel
Ice Golem
Bats Hog Rider Wall Breakers Goblin Barrel Miner
Valkyrie
Bats Hog Rider Goblin Barrel Wall Breakers
Hog Rider
Bats Ice Golem Valkyrie Mirror Goblin Barrel
Mirror
Goblin Barrel Miner Hog Rider Wall Breakers
Wall Breakers
Ice Golem Miner Bats Valkyrie Mirror
Goblin Barrel
Ice Golem Valkyrie Mirror Bats Hog Rider Miner
Miner
Bats Mirror Wall Breakers Ice Golem Goblin Barrel

Defense Synergies 0 3

Bats
Ice Golem Valkyrie
Ice Golem
Bats
Valkyrie
Bats Mirror
Hog Rider
Mirror
Valkyrie
Wall Breakers
Goblin Barrel
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie
Bats Valkyrie
Bats Valkyrie
Bats Valkyrie
Valkyrie
Bats Valkyrie
Bats
Ice Golem Valkyrie
Ice Golem Valkyrie Miner
Bats Valkyrie Ice Golem
Bats
Bats Valkyrie
Valkyrie Bats
Bats Valkyrie
Bats Valkyrie
Valkyrie Bats Ice Golem
Valkyrie Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem
Ice Golem Valkyrie Miner
Bats Ice Golem Valkyrie
Valkyrie Bats Ice Golem
Valkyrie
Bats Ice Golem
Bats Ice Golem Valkyrie
Valkyrie
Bats Ice Golem Valkyrie
Bats Valkyrie
Valkyrie
Ice Golem Valkyrie
Valkyrie
Bats Ice Golem Valkyrie
Bats Valkyrie Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie
Miner
Miner
Ice Golem Valkyrie
Valkyrie
Bats Ice Golem
Ice Golem
Miner
Bats
Miner Valkyrie
Ice Golem Miner
Ice Golem
Bats
Valkyrie Miner
Ice Golem Valkyrie
Miner
Miner
Miner
Bats Ice Golem
Bats
Miner
Bats
Miner Valkyrie
Ice Golem
Bats
Bats
Miner

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