My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang Barbarians
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Electro Wizard
The Log
Goblin Gang Barbarians Elite Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Elite Barbarians Electro Wizard
Fireball
Goblin Gang Barbarians Elite Barbarians Electro Wizard
Poison
Bats Goblin Gang Barbarians Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Rage Goblin Gang Poison Electro Wizard Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel Rage Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Barbarian Barrel Rage
Goblin Gang
Barbarians
Elite Barbarians
Rage Bats Barbarian Barrel
Barbarian Barrel
Bats Elite Barbarians
Rage
Elite Barbarians Bats Electro Wizard
Poison
Electro Wizard
Rage

Defense Synergies 0 8

Bats
Barbarian Barrel Electro Wizard
Goblin Gang
Barbarians Barbarian Barrel Electro Wizard
Barbarians
Goblin Gang
Elite Barbarians
Barbarian Barrel
Bats Goblin Gang Poison Electro Wizard
Rage
Poison
Barbarian Barrel Electro Wizard
Electro Wizard
Bats Goblin Gang Barbarian Barrel Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard
Barbarians Elite Barbarians Bats Goblin Gang Electro Wizard
Goblin Gang Barbarians Bats Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Bats Goblin Gang Electro Wizard
Barbarians Elite Barbarians Barbarian Barrel Poison
Goblin Gang Barbarian Barrel Bats Electro Wizard
Bats Electro Wizard Goblin Gang Poison
Barbarians Barbarian Barrel Poison Electro Wizard
Barbarians Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Barbarians Barbarian Barrel Electro Wizard
Bats Goblin Gang Barbarians Poison Electro Wizard Barbarian Barrel
Bats Goblin Gang Poison Electro Wizard
Barbarians Bats Goblin Gang Elite Barbarians Electro Wizard
Bats Goblin Gang Barbarians Barbarian Barrel Poison Electro Wizard
Barbarians Elite Barbarians Goblin Gang Electro Wizard
Barbarians Goblin Gang Elite Barbarians Electro Wizard
Barbarians Bats Goblin Gang Elite Barbarians Poison Electro Wizard
Bats Goblin Gang Barbarians Elite Barbarians Barbarian Barrel Electro Wizard
Barbarian Barrel Poison Bats Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Goblin Gang Bats Barbarians Elite Barbarians Barbarian Barrel Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Elite Barbarians Barbarian Barrel Electro Wizard
Poison Electro Wizard Goblin Gang Elite Barbarians Barbarian Barrel
Goblin Gang Barbarians Bats Elite Barbarians Electro Wizard
Goblin Gang Bats Barbarians Elite Barbarians Barbarian Barrel Electro Wizard
Barbarians Goblin Gang Elite Barbarians
Poison Bats Goblin Gang Electro Wizard
Goblin Gang Bats Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians
Electro Wizard Bats Barbarians Elite Barbarians Barbarian Barrel Poison
Goblin Gang Barbarians
Bats Barbarians Elite Barbarians
Barbarians Elite Barbarians Poison Electro Wizard
Barbarians Elite Barbarians Goblin Gang
Barbarians
Goblin Gang Barbarians Elite Barbarians Electro Wizard Bats Barbarian Barrel Poison
Bats Poison Barbarians Elite Barbarians Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel
Poison Barbarian Barrel Electro Wizard
Barbarian Barrel Poison
Barbarians Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Bats
Poison
Poison Barbarian Barrel
Poison
Bats Goblin Gang Elite Barbarians Poison Electro Wizard
Poison Barbarian Barrel Electro Wizard
Poison
Poison Elite Barbarians Barbarian Barrel
Barbarian Barrel Poison
Elite Barbarians Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Bats
Barbarian Barrel Poison Electro Wizard
Barbarian Barrel Poison
Poison
Poison
Barbarians Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Barbarian Barrel Electro Wizard
Poison
Poison Barbarian Barrel
Elite Barbarians Poison Bats Electro Wizard
Electro Wizard Bats Poison
Elite Barbarians
Poison
Poison Electro Wizard
Poison
Electro Wizard Bats Goblin Gang Barbarians Barbarian Barrel
Poison Electro Wizard
Barbarian Barrel
Poison Goblin Gang Electro Wizard
Poison
Poison
Elite Barbarians
Bats Goblin Gang Elite Barbarians Poison Electro Wizard
Bats Poison Electro Wizard
Poison Barbarian Barrel Electro Wizard

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