My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Ice Golem Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Prince
Giant Snowball
Barbarians Hog Rider
Zap
Prince
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Wizard
The Log
Barbarians Elite Barbarians Hog Rider Prince
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Elite Barbarians Valkyrie Hog Rider Wizard Prince
Fireball
Barbarians Elite Barbarians Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Elite Barbarians Ice Golem Valkyrie Wizard Prince
Rocket
Barbarians Elite Barbarians Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Valkyrie Hog Rider Poison Barbarians Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Valkyrie Hog Rider Poison

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Elite Barbarians
Valkyrie Ice Golem Hog Rider Wizard
Ice Golem
Hog Rider Prince Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Prince Wizard
Hog Rider
Ice Golem Valkyrie Barbarians Elite Barbarians Wizard Poison Prince
Wizard
Elite Barbarians Valkyrie Hog Rider Prince
Poison
Hog Rider Prince
Prince
Ice Golem Valkyrie Hog Rider Wizard Poison

Defense Synergies 1 7

Barbarians
Elite Barbarians
Valkyrie Ice Golem Wizard
Ice Golem
Elite Barbarians Wizard Poison
Valkyrie
Elite Barbarians Wizard Prince
Hog Rider
Wizard
Elite Barbarians Ice Golem Valkyrie Prince
Poison
Ice Golem
Prince
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Wizard
Barbarians Elite Barbarians Valkyrie Prince
Barbarians Prince Elite Barbarians Valkyrie
Barbarians Elite Barbarians Prince Valkyrie
Barbarians Elite Barbarians Valkyrie Poison Prince
Valkyrie
Wizard Poison
Barbarians Ice Golem Valkyrie Poison
Barbarians Elite Barbarians Prince
Elite Barbarians Barbarians Ice Golem Valkyrie Prince
Barbarians Valkyrie Poison Ice Golem Wizard
Wizard Poison
Barbarians Prince Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Barbarians Poison Prince
Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Prince
Barbarians Wizard Elite Barbarians Valkyrie Poison Prince
Barbarians Elite Barbarians Valkyrie Wizard Prince
Valkyrie Wizard Poison Barbarians Ice Golem
Barbarians Elite Barbarians Prince
Valkyrie Wizard Barbarians Elite Barbarians Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians Ice Golem Prince
Poison Elite Barbarians Ice Golem Valkyrie Wizard Prince
Barbarians Elite Barbarians Ice Golem Valkyrie Prince
Valkyrie Prince Barbarians Elite Barbarians Ice Golem
Barbarians Elite Barbarians Valkyrie Prince
Wizard Poison Ice Golem
Prince Barbarians Elite Barbarians Ice Golem Valkyrie
Barbarians Elite Barbarians Valkyrie Prince
Barbarians Elite Barbarians Ice Golem Valkyrie Poison Prince
Barbarians
Barbarians Elite Barbarians Valkyrie Prince
Barbarians Elite Barbarians Valkyrie Poison Prince
Barbarians Elite Barbarians Prince Ice Golem Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Elite Barbarians Ice Golem Valkyrie Poison Prince
Valkyrie Poison Barbarians Elite Barbarians Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Valkyrie
Poison
Poison
Barbarians Ice Golem Valkyrie Poison Prince
Wizard Poison Valkyrie
Wizard Poison Ice Golem
Wizard Poison
Poison Ice Golem Wizard
Poison Wizard
Elite Barbarians Poison Prince
Poison Valkyrie Wizard Prince
Poison Wizard
Poison Elite Barbarians Ice Golem
Poison
Elite Barbarians Ice Golem Poison Prince
Wizard Poison
Wizard Poison
Poison
Wizard Poison Prince
Valkyrie Wizard Poison
Poison Prince
Wizard Poison
Prince
Barbarians Poison
Ice Golem Poison Valkyrie Wizard
Poison Wizard
Wizard Poison Prince
Poison
Elite Barbarians Poison Ice Golem Wizard
Wizard Poison
Elite Barbarians
Poison Wizard
Poison
Prince
Wizard Poison
Barbarians Prince
Poison Wizard
Poison Valkyrie Wizard Prince
Ice Golem Wizard Poison
Poison
Elite Barbarians Prince
Elite Barbarians Poison
Poison
Poison Prince

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