My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Flying Machine Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Valkyrie Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Flying Machine Balloon
Zap
Flying Machine Inferno Tower Balloon
Barbarian Barrel
Ice Spirit Barbarians Valkyrie Inferno Tower
The Log
Ice Spirit Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Barbarians Valkyrie Flying Machine Balloon
Fireball
Barbarians Flying Machine Inferno Tower Balloon
Poison
Barbarians Flying Machine Inferno Tower Balloon
Lightning
Valkyrie Inferno Tower Balloon
Rocket
Barbarians Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Valkyrie Flying Machine Freeze Barbarians Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Valkyrie Flying Machine

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Balloon Barbarians
Zap
Ice Spirit Balloon Valkyrie Flying Machine Freeze
Barbarians
Ice Spirit Balloon
Valkyrie
Ice Spirit Balloon Zap Flying Machine
Flying Machine
Zap Valkyrie Balloon
Inferno Tower
Freeze
Balloon Zap
Balloon
Ice Spirit Zap Valkyrie Freeze Barbarians Flying Machine

Defense Synergies 2 11

Ice Spirit
Zap Inferno Tower Barbarians Valkyrie Flying Machine
Zap
Ice Spirit Barbarians Valkyrie Flying Machine Inferno Tower
Barbarians
Ice Spirit Zap
Valkyrie
Ice Spirit Zap Flying Machine Inferno Tower Freeze
Flying Machine
Ice Spirit Zap Valkyrie Inferno Tower
Inferno Tower
Ice Spirit Zap Valkyrie Flying Machine
Freeze
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine Inferno Tower
Barbarians Inferno Tower Ice Spirit Zap Valkyrie Flying Machine
Barbarians Inferno Tower Valkyrie Freeze
Barbarians Inferno Tower Valkyrie
Barbarians Valkyrie
Freeze Zap Valkyrie Flying Machine
Inferno Tower Ice Spirit Zap Flying Machine Freeze
Zap Barbarians Valkyrie Flying Machine Inferno Tower
Barbarians Inferno Tower
Ice Spirit Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie Zap Flying Machine Freeze
Inferno Tower Zap Flying Machine
Barbarians Inferno Tower Ice Spirit Zap Valkyrie Flying Machine Freeze
Valkyrie Ice Spirit Zap Barbarians Freeze
Barbarians Inferno Tower
Barbarians Inferno Tower Ice Spirit Zap Freeze
Barbarians Valkyrie Inferno Tower
Ice Spirit Zap Barbarians Valkyrie Flying Machine
Zap Valkyrie Freeze Ice Spirit Barbarians Flying Machine
Barbarians Inferno Tower
Valkyrie Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Inferno Tower
Zap Valkyrie Flying Machine
Barbarians Ice Spirit Zap Valkyrie Inferno Tower
Valkyrie Zap Barbarians Inferno Tower
Barbarians Inferno Tower Valkyrie
Ice Spirit Zap Flying Machine Freeze
Barbarians Valkyrie Flying Machine Inferno Tower
Inferno Tower Barbarians Valkyrie
Zap Freeze Ice Spirit Barbarians Valkyrie Flying Machine Inferno Tower
Inferno Tower Barbarians
Barbarians Valkyrie Flying Machine Inferno Tower
Zap Barbarians Valkyrie
Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie Flying Machine
Barbarians Inferno Tower Ice Spirit Zap Valkyrie Flying Machine Freeze
Valkyrie Zap Barbarians Flying Machine Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Freeze
Zap Flying Machine
Flying Machine
Barbarians Valkyrie Flying Machine Freeze
Zap Valkyrie
Ice Spirit Zap Flying Machine Freeze
Flying Machine
Ice Spirit Zap Flying Machine Freeze
Zap Flying Machine
Zap Valkyrie Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine Freeze
Zap Flying Machine
Zap Flying Machine
Flying Machine
Freeze
Zap Flying Machine
Zap Valkyrie Flying Machine
Zap Barbarians Flying Machine
Zap Freeze Ice Spirit Valkyrie
Zap Flying Machine
Zap Flying Machine
Zap
Zap Flying Machine
Zap Ice Spirit Flying Machine Freeze
Zap
Zap Ice Spirit Freeze
Zap Ice Spirit Barbarians Flying Machine Freeze
Zap Flying Machine
Freeze
Valkyrie Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Ice Spirit Flying Machine Freeze
Zap Flying Machine
Zap Flying Machine Freeze

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