My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Baby Dragon Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Barbarians Wizard Witch Ice Wizard
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Baby Dragon Witch Balloon Ice Wizard
Fireball
Barbarians Wizard Baby Dragon Witch Balloon Ice Wizard
Poison
Barbarians Wizard Witch Balloon Ice Wizard
Lightning
Wizard Baby Dragon Witch Balloon Ice Wizard
Rocket
Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Baby Dragon Freeze Barbarians Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Baby Dragon Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Wizard
Tornado Balloon
Tornado
Wizard Baby Dragon Freeze Witch Balloon Ice Wizard
Baby Dragon
Tornado Witch Balloon Ice Wizard
Freeze
Balloon Tornado
Witch
Tornado Baby Dragon
Balloon
Freeze Barbarians Wizard Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Balloon

Defense Synergies 3 6

Barbarians
Wizard
Tornado Freeze Ice Wizard
Tornado
Wizard Ice Wizard Baby Dragon Witch
Baby Dragon
Ice Wizard Tornado Witch
Freeze
Wizard
Witch
Tornado Baby Dragon Ice Wizard
Balloon
Ice Wizard
Tornado Baby Dragon Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Barbarians Witch Ice Wizard
Barbarians Tornado Witch Freeze Ice Wizard
Barbarians Witch Ice Wizard
Barbarians Tornado
Tornado Freeze Baby Dragon Ice Wizard
Tornado Wizard Baby Dragon Freeze Witch Ice Wizard
Barbarians Baby Dragon
Barbarians Witch Tornado Ice Wizard
Tornado Barbarians Ice Wizard
Barbarians Witch Ice Wizard Wizard Tornado Baby Dragon Freeze
Wizard Tornado Baby Dragon Witch Ice Wizard
Barbarians Wizard Freeze Witch Ice Wizard
Wizard Barbarians Tornado Baby Dragon Freeze Witch
Barbarians
Barbarians Tornado Freeze
Barbarians Wizard Tornado Witch
Barbarians Wizard Tornado Baby Dragon Witch Ice Wizard
Wizard Tornado Baby Dragon Freeze Witch Barbarians Ice Wizard
Barbarians Tornado
Wizard Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Wizard Baby Dragon
Barbarians Witch
Barbarians Tornado
Barbarians Witch
Wizard Tornado Baby Dragon Freeze Witch Ice Wizard
Barbarians Witch Ice Wizard
Barbarians
Freeze Barbarians Tornado Baby Dragon Witch
Witch Barbarians
Barbarians Witch
Barbarians Tornado
Barbarians Wizard Witch
Wizard Barbarians Baby Dragon Witch
Barbarians Witch Tornado Baby Dragon Freeze
Barbarians Wizard Baby Dragon Freeze Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Tornado Baby Dragon Ice Wizard
Baby Dragon
Barbarians Freeze
Wizard Baby Dragon
Wizard Tornado Baby Dragon Freeze Witch Ice Wizard
Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon Freeze Ice Wizard
Wizard Tornado
Tornado
Wizard Tornado
Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Tornado Freeze
Wizard Baby Dragon
Wizard Tornado Baby Dragon Witch
Baby Dragon
Wizard Tornado
Tornado
Barbarians Baby Dragon
Tornado Freeze Wizard Baby Dragon Witch Ice Wizard
Witch
Wizard Tornado Baby Dragon Witch Ice Wizard
Wizard Tornado Baby Dragon Witch
Tornado Baby Dragon
Wizard Tornado Baby Dragon Witch Ice Wizard
Wizard Freeze Witch
Wizard
Freeze
Wizard
Barbarians Freeze Witch
Wizard Tornado Baby Dragon Witch Ice Wizard
Freeze
Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Tornado Baby Dragon Freeze Witch
Tornado Witch
Tornado Baby Dragon Freeze Witch

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