My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Miner
Giant Snowball
Archers Minions Barbarians Miner
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Barbarians Wizard
The Log
Archers Barbarians Royal Giant
Earthquake
Archers Barbarians
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Wizard Miner
Fireball
Archers Minions Barbarians Wizard
Poison
Archers Minions Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Miner Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Archers Minions Royal Giant The Log
Archers
Zap Royal Giant Miner
Minions
Royal Giant Miner Zap
Barbarians
Royal Giant
Minions Miner Zap Archers Wizard The Log
Wizard
Royal Giant Miner
The Log
Zap Royal Giant Miner
Miner
Zap Minions Royal Giant Archers Wizard The Log

Defense Synergies 0 10

Zap
Archers Minions Barbarians The Log Miner
Archers
Zap Minions The Log
Minions
Zap Archers The Log
Barbarians
Zap
Royal Giant
Wizard
The Log
The Log
Zap Archers Minions Wizard Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
Barbarians Zap Minions The Log
Barbarians Archers Minions
Barbarians Minions
Barbarians The Log
The Log Zap Archers Minions
Minions Zap Archers Wizard
Zap Barbarians The Log
Barbarians Minions
Archers Barbarians Miner
Archers Minions Barbarians Zap Wizard The Log
Minions Zap Archers Wizard
Barbarians Zap Minions Wizard The Log
Wizard Zap Minions Barbarians The Log
Barbarians
Barbarians Zap The Log
Barbarians Wizard Minions
Zap Archers Minions Barbarians Wizard The Log
Zap Wizard The Log Archers Minions Barbarians
Barbarians
Wizard Archers Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Wizard The Log Miner
Barbarians Zap Minions The Log
Zap Barbarians The Log
Barbarians
Wizard Zap Archers Minions
Archers Minions Barbarians
Barbarians
Zap Minions Barbarians The Log
Barbarians
Minions Barbarians
Zap Barbarians The Log
Barbarians Wizard
Wizard Archers Barbarians
Barbarians Zap Archers Minions The Log
Minions Zap Archers Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
Barbarians The Log
Wizard Zap The Log
Wizard Zap Minions
Archers Wizard The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Minions
Miner Zap Wizard The Log
Zap Archers Wizard
The Log Miner
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Archers Wizard The Log
Zap Wizard The Log Miner
Minions The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Wizard
The Log Miner Zap Wizard
Zap Wizard The Log Miner
Miner Zap The Log
Zap Archers Wizard
Zap Minions Wizard
Zap Wizard The Log Miner
Zap
Wizard The Log
Zap Archers Minions Barbarians
Zap Archers Wizard
The Log
Miner Wizard
The Log Zap Wizard
Zap
Zap Minions The Log
Zap
Zap The Log Miner

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