My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Barbarians Valkyrie Inferno Tower Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Inferno Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Wizard Witch
Fireball
Barbarians Inferno Tower Wizard Witch
Poison
Barbarians Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch
Rocket
Barbarians Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Valkyrie Barbarians Giant Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Fireball Valkyrie Barbarians

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Giant The Log
Valkyrie
Giant Wizard Witch
Giant
Fireball Valkyrie Wizard Witch The Log
Inferno Tower
Wizard
Valkyrie Giant
Witch
Valkyrie Giant
The Log
Fireball Giant

Defense Synergies 2 8

Barbarians
Fireball
The Log Valkyrie Inferno Tower
Valkyrie
Fireball Inferno Tower Wizard Witch The Log
Giant
Inferno Tower
The Log Fireball Valkyrie
Wizard
Valkyrie The Log
Witch
Valkyrie The Log
The Log
Fireball Inferno Tower Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard The Log
Barbarians Inferno Tower Valkyrie Witch The Log
Barbarians Inferno Tower Witch Valkyrie
Barbarians Inferno Tower Witch Valkyrie
Barbarians Fireball Valkyrie The Log
Fireball The Log Valkyrie
Inferno Tower Fireball Wizard Witch
Barbarians Fireball Valkyrie Inferno Tower The Log
Barbarians Inferno Tower Witch
Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie Witch Fireball Wizard The Log
Inferno Tower Fireball Wizard Witch
Barbarians Inferno Tower Fireball Valkyrie Wizard Witch The Log
Fireball Valkyrie Wizard Barbarians Witch The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Fireball The Log
Barbarians Wizard Fireball Valkyrie Inferno Tower Witch
Fireball Barbarians Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch The Log Barbarians Fireball
Barbarians Inferno Tower
Valkyrie Wizard Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Inferno Tower Witch
Fireball Valkyrie Wizard The Log
Barbarians Valkyrie Inferno Tower Witch The Log
Valkyrie Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Valkyrie Witch
Fireball Wizard Witch
Barbarians Fireball Valkyrie Inferno Tower Witch
Inferno Tower Barbarians Valkyrie
Barbarians Fireball Valkyrie Inferno Tower Witch The Log
Inferno Tower Witch Barbarians
Barbarians Valkyrie Inferno Tower Witch
Barbarians Fireball Valkyrie The Log
Barbarians Fireball Valkyrie Inferno Tower Wizard Witch
Wizard Barbarians Fireball Valkyrie Witch
Barbarians Inferno Tower Witch Fireball Valkyrie The Log
Valkyrie Barbarians Fireball Inferno Tower Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Valkyrie Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Valkyrie Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Barbarians Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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