My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Barbarians Musketeer
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Musketeer Hog Rider Baby Dragon
Fireball
Barbarians Musketeer Hog Rider Baby Dragon
Poison
Barbarians Musketeer
Lightning
Knight Musketeer Baby Dragon
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Fireball Musketeer Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Fireball

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Baby Dragon Fireball The Log
Barbarians
Hog Rider
Fireball
Hog Rider Tornado Knight Baby Dragon The Log
Musketeer
Knight Hog Rider Baby Dragon The Log
Hog Rider
Knight Fireball Musketeer The Log Barbarians Tornado Baby Dragon
Tornado
Fireball Baby Dragon Hog Rider The Log
Baby Dragon
Knight Tornado Fireball Musketeer Hog Rider
The Log
Hog Rider Knight Fireball Musketeer Tornado

Defense Synergies 4 10

Knight
Musketeer Fireball Tornado Baby Dragon The Log
Barbarians
Fireball
Tornado The Log Knight Musketeer
Musketeer
Knight The Log Fireball Tornado Baby Dragon
Hog Rider
Tornado
Fireball Knight Musketeer Baby Dragon The Log
Baby Dragon
Knight Musketeer Tornado The Log
The Log
Fireball Musketeer Knight Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Baby Dragon The Log
Barbarians Knight Musketeer The Log
Barbarians Tornado Knight Musketeer
Barbarians Knight Musketeer
Barbarians Fireball Tornado The Log
Fireball Tornado The Log Musketeer Baby Dragon
Musketeer Tornado Fireball Baby Dragon
Barbarians Fireball Musketeer Baby Dragon The Log
Barbarians Musketeer Tornado
Knight Tornado Barbarians Musketeer
Barbarians Knight Fireball Musketeer Tornado Baby Dragon The Log
Musketeer Fireball Tornado Baby Dragon
Barbarians Knight Fireball Musketeer The Log
Fireball Barbarians Tornado Baby Dragon The Log
Barbarians Knight
Barbarians Tornado Fireball The Log
Barbarians Knight Fireball Musketeer Tornado
Fireball Knight Barbarians Musketeer Tornado Baby Dragon The Log
Tornado Baby Dragon The Log Knight Barbarians Fireball Musketeer
Barbarians Musketeer Tornado
Knight Barbarians Fireball Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball
Fireball Knight Musketeer Baby Dragon The Log
Barbarians Knight Musketeer The Log
Knight Barbarians Fireball Musketeer Tornado The Log
Barbarians Knight Musketeer
Fireball Musketeer Tornado Baby Dragon
Knight Barbarians Fireball Musketeer
Knight Barbarians
Knight Barbarians Fireball Tornado Baby Dragon The Log
Barbarians Musketeer
Knight Barbarians Musketeer
Barbarians Fireball Tornado The Log
Barbarians Knight Fireball
Barbarians Fireball Musketeer Baby Dragon
Barbarians Knight Fireball Musketeer Tornado Baby Dragon The Log
Barbarians Fireball Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon The Log
Fireball Musketeer Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Barbarians Fireball Musketeer The Log
Fireball Baby Dragon The Log
Fireball Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon
Fireball The Log Tornado
Fireball Musketeer Tornado
Knight Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado Baby Dragon
Knight Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Tornado
Fireball Musketeer Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Tornado
Musketeer Tornado The Log
Barbarians Fireball Musketeer Baby Dragon The Log
Tornado The Log Fireball Baby Dragon
Fireball The Log Musketeer Tornado Baby Dragon
Fireball Musketeer Tornado Baby Dragon The Log
Fireball Musketeer Tornado Baby Dragon The Log
Fireball Musketeer Tornado Baby Dragon
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Barbarians Fireball Musketeer
Fireball Musketeer Tornado Baby Dragon
The Log Fireball
Fireball Knight Musketeer Baby Dragon
The Log Fireball Musketeer Baby Dragon
Fireball Tornado
Musketeer
Fireball Musketeer Tornado Baby Dragon The Log
Fireball Musketeer Tornado
Fireball Musketeer Tornado Baby Dragon The Log

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