My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Barbarians Baby Dragon Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Barbarians Ice Wizard Graveyard
The Log
Barbarians Graveyard
Earthquake
Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Baby Dragon Bowler Ice Wizard Inferno Dragon Graveyard
Fireball
Barbarians Baby Dragon Bowler Ice Wizard Inferno Dragon
Poison
Barbarians Ice Wizard Graveyard
Lightning
Baby Dragon Bowler Ice Wizard Inferno Dragon
Rocket
Barbarians Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze Bowler Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Baby Dragon Freeze Inferno Dragon Barbarians Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Baby Dragon Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Tornado
Baby Dragon Freeze Bowler Ice Wizard Graveyard
Baby Dragon
Tornado Graveyard Bowler Ice Wizard Inferno Dragon
Freeze
Graveyard Tornado
Bowler
Graveyard Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Bowler Graveyard
Inferno Dragon
Baby Dragon
Graveyard
Baby Dragon Freeze Bowler Tornado Ice Wizard

Defense Synergies 3 6

Barbarians
Tornado
Bowler Ice Wizard Baby Dragon Inferno Dragon
Baby Dragon
Ice Wizard Tornado Bowler Inferno Dragon
Freeze
Bowler
Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Bowler Inferno Dragon
Inferno Dragon
Tornado Baby Dragon Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon
Barbarians Inferno Dragon Ice Wizard
Barbarians Tornado Bowler Freeze Ice Wizard Inferno Dragon
Barbarians Inferno Dragon Bowler Ice Wizard
Barbarians Tornado Bowler
Tornado Freeze Bowler Baby Dragon Ice Wizard
Tornado Inferno Dragon Baby Dragon Freeze Ice Wizard
Bowler Barbarians Baby Dragon
Barbarians Inferno Dragon Tornado Ice Wizard
Tornado Barbarians Bowler Ice Wizard
Barbarians Ice Wizard Tornado Baby Dragon Freeze Bowler
Inferno Dragon Tornado Baby Dragon Ice Wizard
Barbarians Bowler Freeze Ice Wizard
Bowler Barbarians Tornado Baby Dragon Freeze
Barbarians Inferno Dragon
Barbarians Tornado Freeze Bowler Inferno Dragon
Barbarians Tornado Bowler
Barbarians Tornado Baby Dragon Bowler Ice Wizard
Tornado Baby Dragon Freeze Barbarians Bowler Ice Wizard Inferno Dragon
Barbarians Tornado Inferno Dragon
Bowler Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bowler
Baby Dragon Bowler Inferno Dragon
Barbarians Bowler
Bowler Barbarians Tornado
Barbarians Bowler Inferno Dragon
Tornado Baby Dragon Freeze Ice Wizard
Barbarians Bowler Ice Wizard
Barbarians Inferno Dragon
Freeze Barbarians Tornado Baby Dragon Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Bowler
Barbarians Tornado Bowler
Barbarians Bowler
Barbarians Baby Dragon Bowler
Barbarians Tornado Baby Dragon Freeze Bowler Inferno Dragon
Bowler Barbarians Baby Dragon Freeze Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Tornado Baby Dragon Bowler Ice Wizard
Baby Dragon
Barbarians Freeze
Baby Dragon Bowler
Tornado Baby Dragon Freeze Ice Wizard
Tornado Baby Dragon Bowler
Tornado Baby Dragon Freeze Bowler Ice Wizard
Tornado
Tornado Bowler
Tornado Bowler
Tornado Baby Dragon
Baby Dragon Bowler
Baby Dragon Freeze
Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler
Tornado Freeze
Baby Dragon Bowler
Tornado Baby Dragon Bowler
Baby Dragon Bowler
Tornado
Tornado Bowler
Barbarians Baby Dragon
Tornado Freeze Baby Dragon Bowler Ice Wizard
Inferno Dragon
Tornado Baby Dragon Bowler Ice Wizard
Tornado Baby Dragon Bowler
Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Freeze
Bowler
Freeze
Bowler
Barbarians Freeze
Tornado Baby Dragon Ice Wizard
Freeze
Baby Dragon Bowler
Baby Dragon Bowler
Tornado
Tornado Baby Dragon Freeze Bowler
Tornado
Tornado Baby Dragon Freeze Bowler

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