My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Barbarians Musketeer Skeleton Army Lumberjack
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Barbarians Musketeer Skeleton Army Ice Wizard Lumberjack
The Log
Barbarians Royal Giant Musketeer Skeleton Army Lumberjack
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Musketeer Skeleton Army Ice Wizard Lumberjack
Fireball
Barbarians Musketeer Skeleton Army Ice Wizard Lumberjack
Poison
Barbarians Musketeer Skeleton Army Ice Wizard
Lightning
Musketeer Ice Wizard Lumberjack
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Ice Wizard Fireball Musketeer Lumberjack Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Ice Wizard Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Ice Wizard Musketeer The Log Lumberjack
Fireball
Royal Giant The Log
Musketeer
Royal Giant The Log Lumberjack
Skeleton Army
The Log
Royal Giant Fireball Musketeer Lumberjack
Ice Wizard
Royal Giant Lumberjack
Lumberjack
Royal Giant Musketeer The Log Ice Wizard

Defense Synergies 3 11

Barbarians
Skeleton Army
Royal Giant
Fireball
The Log Musketeer Ice Wizard Lumberjack
Musketeer
The Log Lumberjack Fireball Skeleton Army
Skeleton Army
Barbarians Musketeer The Log Ice Wizard Lumberjack
The Log
Fireball Musketeer Skeleton Army Ice Wizard Lumberjack
Ice Wizard
Fireball Skeleton Army The Log Lumberjack
Lumberjack
Musketeer Fireball Skeleton Army The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Barbarians Skeleton Army Lumberjack Musketeer The Log Ice Wizard
Barbarians Skeleton Army Lumberjack Musketeer Ice Wizard
Barbarians Skeleton Army Lumberjack Musketeer Ice Wizard
Barbarians Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Musketeer Ice Wizard Lumberjack
Musketeer Fireball Ice Wizard
Barbarians Fireball Musketeer The Log
Barbarians Musketeer Skeleton Army Ice Wizard Lumberjack
Skeleton Army Barbarians Musketeer Ice Wizard Lumberjack
Barbarians Skeleton Army Ice Wizard Fireball Musketeer The Log Lumberjack
Musketeer Fireball Ice Wizard
Barbarians Skeleton Army Lumberjack Fireball Musketeer The Log Ice Wizard
Fireball Skeleton Army Barbarians The Log Lumberjack
Barbarians Skeleton Army Lumberjack
Barbarians Skeleton Army Fireball The Log Lumberjack
Barbarians Fireball Musketeer Skeleton Army Lumberjack
Fireball Barbarians Musketeer Skeleton Army The Log Ice Wizard Lumberjack
The Log Barbarians Fireball Musketeer Ice Wizard Lumberjack
Barbarians Musketeer Lumberjack
Skeleton Army Barbarians Fireball Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Lumberjack Fireball
Fireball Musketeer The Log Lumberjack
Barbarians Skeleton Army Lumberjack Musketeer The Log
Skeleton Army Lumberjack Barbarians Fireball Musketeer The Log
Barbarians Musketeer Skeleton Army Lumberjack
Fireball Musketeer Ice Wizard
Skeleton Army Barbarians Fireball Musketeer Ice Wizard Lumberjack
Barbarians Skeleton Army Lumberjack
Barbarians Fireball Skeleton Army The Log
Barbarians Musketeer Skeleton Army
Barbarians Musketeer Lumberjack
Skeleton Army Barbarians Fireball The Log
Barbarians Skeleton Army Fireball Lumberjack
Barbarians Fireball Musketeer Skeleton Army
Barbarians Skeleton Army Fireball Musketeer The Log Lumberjack
Barbarians Fireball Musketeer The Log Ice Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Ice Wizard
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Ice Wizard
Musketeer The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Musketeer Lumberjack
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball Ice Wizard
Fireball The Log Musketeer Ice Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer Ice Wizard
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Barbarians Fireball Musketeer Skeleton Army
Fireball Musketeer Ice Wizard
The Log Fireball
Fireball Musketeer Lumberjack
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: