My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Witch
Zap
Minions Witch
Barbarian Barrel
Barbarians Witch
The Log
Barbarians Witch
Earthquake
Barbarians Elixir Collector Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Witch
Fireball
Minions Barbarians Elixir Collector Witch
Poison
Minions Barbarians Elixir Collector Witch
Lightning
Elixir Collector Witch
Rocket
Barbarians Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Poison Barbarians Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Minions Poison

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage
Barbarians
Giant
Minions Rage Poison Witch The Log
Elixir Collector
Rage
Minions Giant Witch
Poison
Giant The Log
Witch
Rage Giant
The Log
Giant Poison

Defense Synergies 0 3

Minions
The Log
Barbarians
Giant
Elixir Collector
Rage
Poison
The Log
Witch
The Log
The Log
Minions Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Barbarians Minions Witch The Log
Barbarians Witch Minions
Barbarians Witch Minions
Barbarians Poison The Log
The Log Minions
Minions Poison Witch
Barbarians Poison The Log
Barbarians Witch Minions
Barbarians
Minions Barbarians Poison Witch The Log
Minions Poison Witch
Barbarians Minions Witch The Log
Minions Barbarians Poison Witch The Log
Barbarians
Barbarians The Log
Barbarians Minions Poison Witch
Minions Barbarians Witch The Log
Poison Witch The Log Minions Barbarians
Barbarians
Minions Barbarians Poison Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Poison The Log
Barbarians Minions Witch The Log
Barbarians The Log
Barbarians Witch
Poison Minions Witch
Minions Barbarians Witch
Barbarians
Minions Barbarians Poison Witch The Log
Witch Barbarians
Minions Barbarians Witch
Barbarians Poison The Log
Barbarians Witch
Barbarians Witch
Barbarians Witch Minions Poison The Log
Minions Poison Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Barbarians Poison The Log
Poison The Log
Poison Minions Witch
Poison Witch The Log
Poison The Log
Poison The Log
Minions Poison
Poison The Log
Poison
Poison The Log
Minions Poison
Poison The Log
Poison Witch The Log
Poison The Log
Poison
Minions
Poison The Log
Poison Witch The Log
Minions Poison The Log
Poison
The Log
Barbarians Poison The Log
Poison The Log Witch
Witch
Poison The Log Witch
Poison Witch The Log
Poison The Log
Poison Witch
Minions Poison Witch
Poison The Log
Poison
Poison The Log
Minions Barbarians Witch
Poison Witch
The Log
Poison
The Log Poison
Poison
Minions Poison Witch The Log
Poison Witch
Poison Witch The Log

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