My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Inferno Dragon
Giant Snowball
Fire Spirit Minions Barbarians Balloon Inferno Dragon
Zap
Fire Spirit Minions Mortar Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Mortar Barbarians
The Log
Fire Spirit Barbarians
Earthquake
Mortar Barbarians
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Balloon Inferno Dragon
Fireball
Minions Mortar Barbarians Balloon Inferno Dragon
Poison
Minions Mortar Barbarians Balloon
Lightning
Mortar Balloon Inferno Dragon
Rocket
Mortar Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Minions Mortar Inferno Dragon Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Minions

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar Balloon Inferno Dragon
Zap
Balloon Fire Spirit Minions Mortar
Minions
Rage Zap Mortar Balloon Inferno Dragon
Mortar
Fire Spirit Zap Minions
Barbarians
Balloon
Rage
Minions Balloon
Balloon
Zap Rage Fire Spirit Minions Barbarians
Inferno Dragon
Fire Spirit Minions

Defense Synergies 0 7

Fire Spirit
Zap
Zap
Fire Spirit Minions Mortar Barbarians Inferno Dragon
Minions
Zap Mortar
Mortar
Zap Minions Inferno Dragon
Barbarians
Zap
Rage
Balloon
Inferno Dragon
Zap Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar
Barbarians Inferno Dragon Zap Minions Mortar
Mortar Barbarians Fire Spirit Minions Inferno Dragon
Barbarians Inferno Dragon Minions Mortar
Barbarians
Fire Spirit Zap Minions
Minions Inferno Dragon Fire Spirit Zap Mortar
Zap Barbarians
Barbarians Inferno Dragon Minions Mortar
Fire Spirit Barbarians
Minions Barbarians Zap
Minions Inferno Dragon Zap
Mortar Barbarians Fire Spirit Zap Minions
Fire Spirit Zap Minions Mortar Barbarians
Barbarians Inferno Dragon Mortar
Barbarians Zap Mortar Inferno Dragon
Barbarians Minions Mortar
Fire Spirit Mortar Zap Minions Barbarians
Zap Mortar Fire Spirit Minions Barbarians Inferno Dragon
Barbarians Mortar Inferno Dragon
Fire Spirit Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Mortar Inferno Dragon
Barbarians Zap Minions
Zap Barbarians
Barbarians Inferno Dragon
Fire Spirit Zap Minions
Minions Barbarians
Barbarians Inferno Dragon
Zap Minions Mortar Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Minions Barbarians
Zap Barbarians
Barbarians
Barbarians
Barbarians Zap Minions Mortar Inferno Dragon
Minions Zap Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap
Barbarians
Fire Spirit Zap Mortar
Fire Spirit Zap Minions
Fire Spirit Mortar
Fire Spirit Zap
Zap Mortar
Fire Spirit Minions
Zap Mortar
Fire Spirit Zap
Fire Spirit Mortar
Minions Mortar
Zap Mortar
Zap Mortar
Mortar
Mortar
Minions
Fire Spirit Zap Mortar
Fire Spirit Zap Mortar
Minions
Zap Mortar Barbarians
Zap Fire Spirit Mortar
Inferno Dragon
Mortar Zap
Zap Mortar
Zap Mortar
Fire Spirit Zap
Zap Minions
Zap Mortar
Zap
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap
Zap Mortar
Zap
Zap Minions
Zap
Zap Mortar

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