My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Elixir Collector Three Musketeers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Minions Barbarians Three Musketeers
Zap
Minions Three Musketeers
Barbarian Barrel
Barbarians Valkyrie Three Musketeers Ice Wizard
The Log
Barbarians Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Minions
Royal Delivery
Minions Barbarians Valkyrie Three Musketeers Ice Wizard
Fireball
Minions Barbarians Elixir Collector Three Musketeers Ice Wizard
Poison
Minions Barbarians Elixir Collector Three Musketeers Ice Wizard
Lightning
Valkyrie Elixir Collector Three Musketeers Ice Wizard
Rocket
Barbarians Valkyrie Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Ice Wizard Valkyrie Barbarians Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Ice Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Valkyrie
Barbarians
Valkyrie
Minions Three Musketeers
Elixir Collector
Three Musketeers
Valkyrie Rage The Log
Rage
Minions Three Musketeers
The Log
Three Musketeers
Ice Wizard

Defense Synergies 1 6

Minions
Valkyrie The Log Ice Wizard
Barbarians
Valkyrie
Minions The Log Ice Wizard
Elixir Collector
Three Musketeers
The Log
Rage
The Log
Minions Valkyrie Three Musketeers Ice Wizard
Ice Wizard
Minions Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log
Barbarians Minions Valkyrie Three Musketeers The Log Ice Wizard
Barbarians Three Musketeers Minions Valkyrie Ice Wizard
Barbarians Three Musketeers Minions Valkyrie Ice Wizard
Barbarians Valkyrie The Log
The Log Minions Valkyrie Ice Wizard
Minions Three Musketeers Ice Wizard
Barbarians Valkyrie The Log
Barbarians Three Musketeers Minions Ice Wizard
Barbarians Valkyrie Ice Wizard
Minions Barbarians Valkyrie Ice Wizard The Log
Minions Three Musketeers Ice Wizard
Barbarians Minions Valkyrie Three Musketeers The Log Ice Wizard
Valkyrie Three Musketeers Minions Barbarians The Log
Barbarians Three Musketeers
Barbarians Three Musketeers The Log
Barbarians Three Musketeers Minions Valkyrie
Minions Barbarians Valkyrie Three Musketeers The Log Ice Wizard
Valkyrie The Log Minions Barbarians Ice Wizard
Barbarians Three Musketeers
Valkyrie Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Valkyrie The Log
Barbarians Minions Valkyrie The Log
Valkyrie Barbarians The Log
Barbarians Valkyrie Three Musketeers
Minions Three Musketeers Ice Wizard
Minions Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie
Minions Barbarians Valkyrie The Log
Barbarians Three Musketeers
Minions Barbarians Valkyrie
Barbarians Valkyrie The Log
Barbarians Valkyrie Three Musketeers
Barbarians Valkyrie Three Musketeers
Barbarians Minions Valkyrie Three Musketeers The Log
Minions Valkyrie Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ice Wizard
The Log
Barbarians Valkyrie The Log
Valkyrie The Log
Minions Ice Wizard
The Log
The Log Ice Wizard
The Log
Minions Three Musketeers
Valkyrie The Log
Three Musketeers The Log
Minions
The Log
Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Minions
Three Musketeers The Log
Valkyrie The Log
Minions The Log
The Log
Barbarians The Log
The Log Valkyrie Ice Wizard
The Log Ice Wizard
The Log
The Log
Ice Wizard
Minions
The Log
The Log
Minions Barbarians
Three Musketeers Ice Wizard
The Log
Valkyrie Three Musketeers
The Log
Three Musketeers
Minions The Log
The Log

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