My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Royal Ghost Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Battle Ram Royal Ghost Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Barbarians Heal Spirit Battle Ram Royal Ghost Magic Archer
The Log
Barbarians Heal Spirit Battle Ram
Earthquake
Barbarians
Arrows
Heal Spirit
Royal Delivery
Barbarians Heal Spirit Battle Ram Royal Ghost Magic Archer
Fireball
Barbarians Battle Ram Magic Archer
Poison
Barbarians Magic Archer
Lightning
Battle Ram Magic Archer Archer Queen
Rocket
Barbarians Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Royal Ghost Fireball Battle Ram Magic Archer Barbarians Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Royal Ghost Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Heal Spirit
Heal Spirit
Barbarians Battle Ram
Fireball
Battle Ram The Log Magic Archer Archer Queen
Battle Ram
The Log Magic Archer Heal Spirit Fireball Royal Ghost Archer Queen
The Log
Battle Ram Fireball Magic Archer
Royal Ghost
Battle Ram Magic Archer
Magic Archer
Battle Ram Fireball The Log Royal Ghost
Archer Queen
Fireball Battle Ram

Defense Synergies 2 2

Barbarians
Heal Spirit
Fireball
The Log
Battle Ram
The Log
Fireball Archer Queen Royal Ghost Magic Archer
Royal Ghost
The Log
Magic Archer
The Log
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Magic Archer
Barbarians The Log
Barbarians
Barbarians
Barbarians Fireball The Log
Fireball The Log Royal Ghost Magic Archer
Fireball Magic Archer
Barbarians Fireball The Log Magic Archer
Barbarians Archer Queen
Barbarians Royal Ghost
Barbarians Fireball The Log Royal Ghost Magic Archer
Fireball Magic Archer
Barbarians Fireball The Log
Fireball Barbarians The Log Royal Ghost Magic Archer
Barbarians
Barbarians Fireball The Log
Barbarians Fireball
Fireball Barbarians The Log Royal Ghost Magic Archer
The Log Barbarians Fireball Royal Ghost Magic Archer
Barbarians
Royal Ghost Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Royal Ghost
Fireball The Log Royal Ghost Magic Archer
Barbarians The Log
Barbarians Fireball The Log
Barbarians
Fireball Magic Archer
Barbarians Fireball
Barbarians
Barbarians Fireball The Log Magic Archer
Barbarians
Barbarians
Barbarians Fireball The Log Archer Queen
Barbarians Fireball
Barbarians Fireball Magic Archer
Barbarians Fireball The Log Magic Archer Archer Queen
Barbarians Fireball The Log Royal Ghost Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Royal Ghost
Fireball The Log Royal Ghost Magic Archer
Fireball The Log Magic Archer
Barbarians Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer Archer Queen
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Royal Ghost Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Barbarians Fireball Magic Archer
Fireball Magic Archer Archer Queen
The Log Fireball
Fireball Magic Archer
The Log Fireball Magic Archer
Fireball Archer Queen
Archer Queen
Fireball The Log Magic Archer Archer Queen
Fireball Magic Archer Archer Queen
Fireball The Log Royal Ghost Magic Archer Archer Queen

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