My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Sparky
Giant Snowball
Minions Barbarians Furnace Skeleton Army
Zap
Minions Royal Giant Furnace Skeleton Army Sparky
Barbarian Barrel
Barbarians Furnace Skeleton Army Sparky
The Log
Barbarians Royal Giant Furnace Skeleton Army Sparky
Earthquake
Barbarians Furnace Skeleton Army
Arrows
Minions Furnace Skeleton Army
Royal Delivery
Minions Barbarians Skeleton Army Sparky
Fireball
Minions Barbarians Furnace Skeleton Army Sparky
Poison
Minions Barbarians Furnace Skeleton Army Sparky
Lightning
Furnace Sparky
Rocket
Barbarians Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Skeleton Army Furnace Barbarians Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Sparky
Minions
Royal Giant Sparky
Barbarians
Royal Giant
Arrows Minions Furnace The Log Sparky
Furnace
Royal Giant Sparky
Skeleton Army
Sparky
The Log
Royal Giant Sparky
Sparky
Arrows Minions Royal Giant Furnace Skeleton Army The Log

Defense Synergies 0 10

Arrows
Barbarians Furnace Sparky
Minions
The Log
Barbarians
Arrows Furnace Skeleton Army
Royal Giant
Furnace
Arrows Barbarians Skeleton Army
Skeleton Army
Barbarians Furnace The Log Sparky
The Log
Minions Skeleton Army Sparky
Sparky
Arrows Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Sparky
Barbarians Skeleton Army Sparky Minions Furnace The Log
Barbarians Furnace Skeleton Army Sparky Minions
Barbarians Skeleton Army Sparky Minions Furnace
Arrows Barbarians Skeleton Army The Log Sparky
Arrows Skeleton Army The Log Minions Furnace
Minions Furnace Arrows
Arrows Barbarians The Log Sparky
Barbarians Sparky Minions Furnace Skeleton Army
Skeleton Army Barbarians Sparky
Minions Barbarians Skeleton Army Arrows Furnace The Log
Arrows Minions Furnace
Barbarians Furnace Skeleton Army Sparky Minions The Log
Skeleton Army Sparky Arrows Minions Barbarians Furnace The Log
Barbarians Skeleton Army Sparky Furnace
Barbarians Skeleton Army Furnace The Log Sparky
Barbarians Sparky Arrows Minions Furnace Skeleton Army
Arrows Minions Barbarians Furnace Skeleton Army The Log
Arrows Furnace The Log Minions Barbarians
Barbarians Sparky
Skeleton Army Arrows Minions Barbarians Furnace The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Furnace Sparky
Arrows The Log
Barbarians Skeleton Army Minions Furnace The Log Sparky
Skeleton Army Barbarians The Log Sparky
Barbarians Skeleton Army Sparky
Arrows Furnace Minions
Skeleton Army Sparky Minions Barbarians Furnace
Barbarians Skeleton Army Sparky
Minions Barbarians Skeleton Army The Log Sparky
Barbarians Skeleton Army Sparky
Minions Barbarians Sparky
Skeleton Army Arrows Barbarians The Log
Barbarians Skeleton Army Sparky
Barbarians Furnace Skeleton Army Sparky
Barbarians Skeleton Army Sparky Minions Furnace The Log
Arrows Minions Barbarians The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows Barbarians The Log Sparky
Arrows Furnace The Log Sparky
Arrows Minions Furnace
Arrows Furnace The Log Sparky
Arrows The Log
Arrows The Log
Minions Sparky
Arrows The Log Sparky
Arrows
The Log Sparky
Arrows Minions
Arrows Furnace The Log Sparky
Arrows Furnace The Log Sparky
Arrows Furnace The Log Sparky
Arrows Sparky
Minions Sparky
Arrows The Log Sparky
Arrows The Log
Minions The Log Sparky
Arrows
The Log Sparky
Arrows Barbarians The Log
Arrows The Log Furnace Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Furnace Sparky
Minions
Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Minions Barbarians Skeleton Army
Arrows
Arrows The Log
Sparky
Arrows The Log
Arrows Sparky
Sparky
Minions The Log Sparky
The Log Sparky

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