My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Barbarian Hut Three Musketeers Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Barbarian Barrel Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Cannon Cart
Giant Snowball
Barbarians Flying Machine Three Musketeers
Zap
Flying Machine Three Musketeers Cannon Cart
Barbarian Barrel
Barbarians Barbarian Hut Three Musketeers Cannon Cart Electro Wizard
The Log
Barbarians Barbarian Hut Three Musketeers Cannon Cart
Earthquake
Barbarians Barbarian Hut
Arrows
Flying Machine
Royal Delivery
Barbarians Flying Machine Three Musketeers Cannon Cart Electro Wizard
Fireball
Barbarians Flying Machine Barbarian Hut Three Musketeers Cannon Cart Electro Wizard
Poison
Barbarians Flying Machine Barbarian Hut Three Musketeers Electro Wizard
Lightning
Barbarian Hut Three Musketeers Cannon Cart Electro Wizard
Rocket
Barbarians Barbarian Hut Three Musketeers Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Fireball Flying Machine Electro Wizard Barbarians Cannon Cart Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Fireball Flying Machine Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Electro Wizard
Flying Machine
Barbarian Hut Three Musketeers Barbarian Barrel Cannon Cart
Barbarian Hut
Flying Machine Three Musketeers Barbarian Barrel
Three Musketeers
Flying Machine Barbarian Hut Barbarian Barrel
Barbarian Barrel
Cannon Cart Flying Machine Barbarian Hut Three Musketeers
Cannon Cart
Barbarian Barrel Flying Machine Electro Wizard
Electro Wizard
Fireball Cannon Cart

Defense Synergies 1 12

Barbarians
Fireball
Barbarian Barrel Barbarian Hut Electro Wizard
Flying Machine
Barbarian Hut Barbarian Barrel Cannon Cart Electro Wizard
Barbarian Hut
Fireball Flying Machine Barbarian Barrel Electro Wizard
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Fireball Flying Machine Barbarian Hut Three Musketeers Cannon Cart Electro Wizard
Cannon Cart
Flying Machine Barbarian Barrel Electro Wizard
Electro Wizard
Fireball Flying Machine Barbarian Hut Barbarian Barrel Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Cart Fireball Flying Machine Barbarian Barrel Electro Wizard
Barbarians Barbarian Hut Flying Machine Three Musketeers Cannon Cart Electro Wizard
Barbarians Barbarian Hut Three Musketeers Cannon Cart Electro Wizard
Barbarians Barbarian Hut Three Musketeers Cannon Cart Electro Wizard
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Flying Machine Cannon Cart Electro Wizard
Three Musketeers Electro Wizard Fireball Flying Machine Barbarian Hut
Barbarian Hut Barbarians Fireball Flying Machine Barbarian Barrel Cannon Cart Electro Wizard
Barbarians Barbarian Hut Three Musketeers
Barbarians Barbarian Barrel Cannon Cart Electro Wizard
Barbarians Electro Wizard Fireball Flying Machine Barbarian Barrel Cannon Cart
Three Musketeers Fireball Flying Machine Barbarian Hut Electro Wizard
Barbarians Barbarian Hut Fireball Flying Machine Three Musketeers Cannon Cart Electro Wizard
Fireball Barbarian Hut Three Musketeers Barbarians Barbarian Barrel Cannon Cart Electro Wizard
Barbarians Barbarian Hut Three Musketeers Cannon Cart Electro Wizard
Barbarians Barbarian Hut Fireball Three Musketeers Electro Wizard
Barbarians Barbarian Hut Three Musketeers Fireball Cannon Cart Electro Wizard
Fireball Barbarians Flying Machine Barbarian Hut Three Musketeers Barbarian Barrel Cannon Cart Electro Wizard
Barbarian Barrel Barbarians Fireball Flying Machine Barbarian Hut Cannon Cart Electro Wizard
Barbarians Barbarian Hut Three Musketeers Cannon Cart Electro Wizard
Barbarians Fireball Flying Machine Barbarian Barrel Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Fireball Barbarian Barrel Cannon Cart Electro Wizard
Fireball Electro Wizard Flying Machine Barbarian Barrel Cannon Cart
Barbarians Barbarian Hut Cannon Cart Electro Wizard
Barbarians Fireball Barbarian Hut Barbarian Barrel Cannon Cart Electro Wizard
Barbarians Barbarian Hut Three Musketeers Cannon Cart
Fireball Flying Machine Three Musketeers Electro Wizard
Barbarians Fireball Flying Machine Barbarian Hut Cannon Cart Electro Wizard
Barbarians Barbarian Hut Cannon Cart
Electro Wizard Barbarians Fireball Flying Machine Barbarian Hut Barbarian Barrel Cannon Cart
Barbarians Barbarian Hut Three Musketeers
Barbarians Flying Machine Cannon Cart
Barbarians Fireball Electro Wizard
Barbarians Cannon Cart Fireball Barbarian Hut Three Musketeers
Barbarians Fireball Flying Machine Barbarian Hut Three Musketeers Cannon Cart
Barbarians Electro Wizard Fireball Flying Machine Barbarian Hut Three Musketeers Barbarian Barrel Cannon Cart
Barbarians Fireball Flying Machine Barbarian Hut Barbarian Barrel Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Barbarian Hut Barbarian Barrel
Fireball Flying Machine Barbarian Barrel Electro Wizard
Fireball Flying Machine Barbarian Hut Barbarian Barrel Cannon Cart
Cannon Cart Barbarians Fireball Flying Machine Barbarian Hut Barbarian Barrel
Fireball Barbarian Barrel
Fireball Flying Machine
Flying Machine
Fireball Flying Machine Barbarian Hut Barbarian Barrel
Fireball Flying Machine
Fireball Three Musketeers Electro Wizard
Fireball Flying Machine Barbarian Barrel Cannon Cart Electro Wizard
Fireball Flying Machine
Flying Machine Fireball Barbarian Hut Three Musketeers Barbarian Barrel Cannon Cart
Fireball Flying Machine Barbarian Barrel Cannon Cart
Fireball Flying Machine Barbarian Hut Barbarian Barrel Cannon Cart
Fireball Flying Machine Barbarian Hut Three Musketeers Barbarian Barrel Cannon Cart
Fireball Flying Machine Barbarian Hut Three Musketeers Barbarian Barrel Cannon Cart
Fireball Three Musketeers Barbarian Barrel
Fireball Flying Machine Three Musketeers Barbarian Barrel Electro Wizard
Fireball Flying Machine Barbarian Barrel
Fireball
Fireball
Barbarians Fireball Flying Machine Barbarian Hut Barbarian Barrel Cannon Cart
Fireball Barbarian Barrel
Fireball Flying Machine Barbarian Barrel Electro Wizard
Fireball Flying Machine
Fireball Barbarian Barrel
Fireball Flying Machine Electro Wizard
Electro Wizard Fireball Flying Machine
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Barbarians Fireball Flying Machine Barbarian Hut Barbarian Barrel Cannon Cart
Fireball Flying Machine Three Musketeers Electro Wizard
Fireball Barbarian Barrel
Fireball Flying Machine Three Musketeers Cannon Cart Electro Wizard
Fireball Flying Machine
Fireball
Flying Machine Three Musketeers Cannon Cart
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Barbarian Barrel Cannon Cart Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: