My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Barbarian Hut Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant Balloon Inferno Dragon
Giant Snowball
Skeletons Archers Witch Balloon Inferno Dragon
Zap
Skeletons Archers Royal Giant Witch Balloon Inferno Dragon
Barbarian Barrel
Skeletons Archers Barbarian Hut Witch
The Log
Skeletons Archers Royal Giant Barbarian Hut Witch
Earthquake
Skeletons Archers Barbarian Hut Witch
Arrows
Skeletons Archers Witch
Royal Delivery
Skeletons Archers Witch Balloon Inferno Dragon
Fireball
Archers Barbarian Hut Witch Balloon Inferno Dragon
Poison
Archers Barbarian Hut Witch Balloon
Lightning
Barbarian Hut Witch Balloon Inferno Dragon
Rocket
Barbarian Hut Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Inferno Dragon Witch Balloon Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Archers Inferno Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Balloon Archers Royal Giant Barbarian Hut Witch
Archers
Zap Royal Giant Barbarian Hut Balloon Inferno Dragon
Royal Giant
Zap Archers Barbarian Hut Witch
Barbarian Hut
Zap Archers Royal Giant
Witch
Zap Royal Giant
Balloon
Zap Archers
Inferno Dragon
Archers

Defense Synergies 0 12

Skeletons
Zap Archers Barbarian Hut Witch Inferno Dragon
Zap
Skeletons Archers Barbarian Hut Witch Inferno Dragon
Archers
Skeletons Zap Barbarian Hut Witch
Royal Giant
Barbarian Hut
Skeletons Zap Archers Inferno Dragon
Witch
Skeletons Zap Archers
Balloon
Inferno Dragon
Skeletons Zap Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap
Barbarian Hut Inferno Dragon Skeletons Zap Witch
Barbarian Hut Witch Skeletons Archers Inferno Dragon
Barbarian Hut Witch Inferno Dragon Skeletons
Skeletons Zap Archers
Inferno Dragon Zap Archers Barbarian Hut Witch
Barbarian Hut Zap
Barbarian Hut Witch Inferno Dragon Skeletons
Skeletons Archers
Archers Witch Skeletons Zap
Inferno Dragon Zap Archers Barbarian Hut Witch
Barbarian Hut Skeletons Zap Witch
Barbarian Hut Zap Witch
Barbarian Hut Inferno Dragon
Barbarian Hut Zap Inferno Dragon
Barbarian Hut Skeletons Witch
Zap Archers Barbarian Hut Witch
Zap Witch Archers Barbarian Hut Inferno Dragon
Barbarian Hut Inferno Dragon
Archers Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Zap Archers Witch
Zap Archers Inferno Dragon
Skeletons Zap Barbarian Hut Witch
Zap Barbarian Hut
Barbarian Hut Skeletons Witch Inferno Dragon
Skeletons Zap Archers Witch
Skeletons Archers Barbarian Hut Witch
Barbarian Hut Inferno Dragon
Zap Skeletons Barbarian Hut Witch Inferno Dragon
Witch Skeletons Barbarian Hut Inferno Dragon
Inferno Dragon Witch
Zap
Skeletons Barbarian Hut Witch
Archers Barbarian Hut Witch
Witch Skeletons Zap Archers Barbarian Hut Inferno Dragon
Zap Archers Barbarian Hut Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Zap
Barbarian Hut
Barbarian Hut
Zap
Zap Witch
Archers Witch
Zap Barbarian Hut
Zap
Zap
Zap Archers
Barbarian Hut
Zap Barbarian Hut
Zap Barbarian Hut Witch
Barbarian Hut
Zap Archers
Zap Witch
Zap Barbarian Hut
Zap Witch
Witch Inferno Dragon
Zap Witch
Zap Witch
Zap
Zap Archers Witch
Zap Witch
Zap
Zap
Zap Archers Barbarian Hut Witch
Zap Archers Witch
Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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