My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Furnace Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Barbarians Furnace Baby Dragon
Zap
Bats Royal Giant Furnace
Barbarian Barrel
Barbarians Furnace Electro Wizard
The Log
Barbarians Royal Giant Furnace
Earthquake
Barbarians Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Barbarians Baby Dragon Electro Wizard
Fireball
Barbarians Furnace Baby Dragon Electro Wizard
Poison
Bats Barbarians Furnace Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Furnace Baby Dragon Electro Wizard Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Barbarian Barrel Furnace Baby Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Barbarian Barrel Baby Dragon
Barbarians
Royal Giant
Bats Furnace Barbarian Barrel Lightning Baby Dragon Electro Wizard
Furnace
Royal Giant Barbarian Barrel Baby Dragon
Barbarian Barrel
Royal Giant Bats Furnace Baby Dragon
Baby Dragon
Bats Royal Giant Furnace Barbarian Barrel Lightning Electro Wizard
Lightning
Royal Giant Baby Dragon
Electro Wizard
Royal Giant Baby Dragon

Defense Synergies 0 9

Bats
Barbarian Barrel Baby Dragon Electro Wizard
Barbarians
Furnace
Royal Giant
Furnace
Barbarians Barbarian Barrel Baby Dragon Electro Wizard
Barbarian Barrel
Bats Furnace Baby Dragon Electro Wizard
Baby Dragon
Bats Furnace Barbarian Barrel
Lightning
Electro Wizard
Bats Furnace Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Baby Dragon Electro Wizard
Barbarians Bats Furnace Electro Wizard
Barbarians Furnace Bats Lightning Electro Wizard
Barbarians Bats Furnace Electro Wizard
Lightning Barbarians Barbarian Barrel
Barbarian Barrel Bats Furnace Baby Dragon Electro Wizard
Bats Furnace Lightning Electro Wizard Baby Dragon
Lightning Barbarians Barbarian Barrel Baby Dragon Electro Wizard
Barbarians Furnace
Barbarians Barbarian Barrel Electro Wizard
Bats Barbarians Electro Wizard Furnace Barbarian Barrel Baby Dragon
Bats Furnace Baby Dragon Electro Wizard
Barbarians Furnace Bats Lightning Electro Wizard
Bats Barbarians Furnace Barbarian Barrel Baby Dragon Electro Wizard
Barbarians Furnace Electro Wizard
Barbarians Furnace Lightning Electro Wizard
Barbarians Bats Furnace Electro Wizard
Bats Barbarians Furnace Barbarian Barrel Baby Dragon Electro Wizard
Furnace Barbarian Barrel Baby Dragon Bats Barbarians Electro Wizard
Barbarians Electro Wizard
Bats Barbarians Furnace Barbarian Barrel Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Barbarian Barrel Electro Wizard
Electro Wizard Barbarian Barrel Baby Dragon Lightning
Barbarians Bats Furnace Lightning Electro Wizard
Lightning Bats Barbarians Barbarian Barrel Electro Wizard
Barbarians
Furnace Bats Baby Dragon Electro Wizard
Bats Barbarians Furnace Lightning Electro Wizard
Barbarians
Lightning Electro Wizard Bats Barbarians Barbarian Barrel Baby Dragon
Barbarians
Bats Barbarians
Lightning Barbarians Electro Wizard
Barbarians Lightning
Barbarians Furnace Baby Dragon
Barbarians Electro Wizard Bats Furnace Barbarian Barrel Baby Dragon Lightning
Bats Barbarians Barbarian Barrel Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Electro Wizard
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarians Barbarian Barrel
Furnace Barbarian Barrel Baby Dragon
Bats Furnace Baby Dragon
Furnace Baby Dragon
Barbarian Barrel Baby Dragon Lightning
Lightning
Lightning Bats Electro Wizard
Lightning Barbarian Barrel Electro Wizard
Lightning Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Furnace Barbarian Barrel Baby Dragon
Lightning Furnace Barbarian Barrel Baby Dragon
Lightning Furnace Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel
Bats Lightning
Lightning Barbarian Barrel Baby Dragon Electro Wizard
Lightning Barbarian Barrel Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Barbarians Barbarian Barrel Baby Dragon
Furnace Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Bats Furnace Baby Dragon Electro Wizard
Lightning Electro Wizard Bats
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Bats Barbarians Barbarian Barrel
Lightning Baby Dragon Electro Wizard
Barbarian Barrel
Lightning Baby Dragon Electro Wizard
Baby Dragon Lightning
Lightning
Bats Baby Dragon Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Barbarian Barrel Baby Dragon Electro Wizard

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