My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Bandit Lumberjack
The Log
Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Bandit Inferno Dragon Lumberjack
Fireball
Wizard Skeleton Army Bandit Inferno Dragon Lumberjack
Poison
Wizard Skeleton Army
Lightning
Valkyrie Wizard Bandit Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Valkyrie Inferno Dragon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Golem Bandit Lumberjack
Valkyrie
Lumberjack Zap Wizard Bandit
Wizard
Valkyrie Golem Bandit Lumberjack
Skeleton Army
Golem
Zap Wizard Bandit Lumberjack
Bandit
Zap Valkyrie Wizard Golem Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Zap Wizard Golem Bandit

Defense Synergies 0 15

Zap
Valkyrie Skeleton Army Bandit Inferno Dragon Lumberjack
Valkyrie
Zap Wizard Bandit Lumberjack
Wizard
Valkyrie Skeleton Army Bandit Lumberjack
Skeleton Army
Zap Wizard Bandit Inferno Dragon Lumberjack
Golem
Bandit
Zap Valkyrie Wizard Skeleton Army Lumberjack
Inferno Dragon
Zap Skeleton Army
Lumberjack
Zap Valkyrie Wizard Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Skeleton Army Inferno Dragon Lumberjack Zap Valkyrie Bandit
Skeleton Army Lumberjack Valkyrie Bandit Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Valkyrie Bandit
Valkyrie Skeleton Army Lumberjack
Skeleton Army Zap Valkyrie Bandit Lumberjack
Inferno Dragon Zap Wizard
Zap Valkyrie Bandit
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Valkyrie Bandit Lumberjack
Valkyrie Skeleton Army Zap Wizard Bandit Lumberjack
Inferno Dragon Zap Wizard
Skeleton Army Lumberjack Zap Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Zap Lumberjack
Skeleton Army Inferno Dragon Bandit Lumberjack
Skeleton Army Zap Bandit Inferno Dragon Lumberjack
Wizard Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Wizard Skeleton Army Bandit Lumberjack
Zap Valkyrie Wizard Bandit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Wizard Skeleton Army Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Bandit
Bandit Zap Valkyrie Wizard Inferno Dragon Lumberjack
Skeleton Army Bandit Lumberjack Zap Valkyrie
Valkyrie Skeleton Army Lumberjack Zap Bandit
Valkyrie Skeleton Army Bandit Inferno Dragon Lumberjack
Wizard Zap
Skeleton Army Valkyrie Bandit Lumberjack
Valkyrie Skeleton Army Inferno Dragon Lumberjack
Zap Valkyrie Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Wizard Bandit Lumberjack
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Inferno Dragon Lumberjack
Valkyrie Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit
Bandit
Valkyrie
Wizard Zap Valkyrie
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Lumberjack
Zap Valkyrie Wizard Bandit
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Zap Wizard Bandit
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Inferno Dragon
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Zap Wizard
Zap Wizard
Zap Wizard Bandit
Zap
Wizard
Zap Skeleton Army Bandit
Zap Wizard
Valkyrie Wizard Lumberjack
Zap Wizard
Zap
Zap
Zap
Zap Bandit

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