My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Fire Spirit Musketeer Baby Dragon Lumberjack
Zap
Fire Spirit Bandit
Barbarian Barrel
Fire Spirit Musketeer Bandit Lumberjack
The Log
Fire Spirit Musketeer Bandit Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Baby Dragon Bandit Lumberjack
Fireball
Musketeer Baby Dragon Bandit Lumberjack
Poison
Musketeer
Lightning
Musketeer Baby Dragon Bandit Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Tornado Bandit Fireball Musketeer Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Tornado Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Bandit Lumberjack
Fireball
Mirror Tornado Baby Dragon
Musketeer
Mirror Baby Dragon Bandit Lumberjack
Mirror
Fireball Musketeer Tornado Lumberjack
Tornado
Fireball Baby Dragon Mirror
Baby Dragon
Tornado Fire Spirit Fireball Musketeer Bandit Lumberjack
Bandit
Fire Spirit Musketeer Baby Dragon Lumberjack
Lumberjack
Fire Spirit Musketeer Mirror Baby Dragon Bandit

Defense Synergies 4 13

Fire Spirit
Tornado
Fireball
Mirror Tornado Musketeer Bandit Lumberjack
Musketeer
Lumberjack Fireball Mirror Tornado Baby Dragon Bandit
Mirror
Fireball Tornado Musketeer Lumberjack
Tornado
Fireball Mirror Fire Spirit Musketeer Baby Dragon
Baby Dragon
Musketeer Tornado Bandit Lumberjack
Bandit
Fireball Musketeer Baby Dragon Lumberjack
Lumberjack
Musketeer Fireball Mirror Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon
Lumberjack Musketeer Bandit
Tornado Lumberjack Fire Spirit Musketeer Bandit
Lumberjack Musketeer Bandit
Fireball Tornado Lumberjack
Fireball Tornado Fire Spirit Musketeer Baby Dragon Bandit Lumberjack
Musketeer Tornado Fire Spirit Fireball Baby Dragon
Fireball Musketeer Baby Dragon Bandit
Musketeer Tornado Lumberjack
Tornado Fire Spirit Musketeer Bandit Lumberjack
Fireball Musketeer Tornado Baby Dragon Bandit Lumberjack
Musketeer Fireball Tornado Baby Dragon
Lumberjack Fire Spirit Fireball Musketeer Bandit
Fire Spirit Fireball Tornado Baby Dragon Lumberjack
Bandit Lumberjack
Tornado Fireball Bandit Lumberjack
Fireball Musketeer Tornado Lumberjack
Fire Spirit Fireball Musketeer Tornado Baby Dragon Bandit Lumberjack
Tornado Baby Dragon Fire Spirit Fireball Musketeer Bandit Lumberjack
Musketeer Tornado Lumberjack
Fire Spirit Fireball Musketeer Baby Dragon Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Bandit
Fireball Bandit Musketeer Baby Dragon Lumberjack
Bandit Lumberjack Musketeer
Lumberjack Fireball Musketeer Tornado Bandit
Musketeer Bandit Lumberjack
Fire Spirit Fireball Musketeer Tornado Baby Dragon
Fireball Musketeer Bandit Lumberjack
Lumberjack
Fireball Tornado Baby Dragon Bandit
Musketeer
Musketeer Lumberjack
Fireball Tornado
Fireball Bandit Lumberjack
Fireball Musketeer Baby Dragon
Fireball Musketeer Tornado Baby Dragon Lumberjack
Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon Bandit
Fireball Musketeer Tornado Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Musketeer
Fireball Fire Spirit Baby Dragon
Fireball Fire Spirit Musketeer Tornado Baby Dragon
Fire Spirit Musketeer Tornado Baby Dragon
Fireball Fire Spirit Tornado Baby Dragon
Fireball Tornado Bandit
Fire Spirit Fireball Musketeer Tornado Lumberjack
Fireball Musketeer Tornado Bandit
Fireball Fire Spirit Musketeer Tornado Baby Dragon
Fire Spirit Fireball Musketeer Baby Dragon Bandit
Fireball Musketeer Baby Dragon Bandit
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Bandit
Fireball Musketeer Baby Dragon Bandit
Fireball Tornado
Fire Spirit Fireball Musketeer Baby Dragon Bandit
Fire Spirit Fireball Tornado Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Tornado
Musketeer Tornado
Fireball Musketeer Baby Dragon
Tornado Fire Spirit Fireball Baby Dragon
Fireball Musketeer Tornado Baby Dragon Bandit
Fireball Musketeer Tornado Baby Dragon Bandit
Fireball Musketeer Tornado Baby Dragon Bandit
Fire Spirit Fireball Musketeer Tornado Baby Dragon
Fireball Musketeer
Fireball
Fireball Musketeer Bandit
Fireball
Fireball
Fire Spirit Fireball Musketeer Bandit
Fireball Fire Spirit Musketeer Tornado Baby Dragon
Fireball
Fireball Musketeer Baby Dragon Lumberjack
Fireball Musketeer Baby Dragon
Fireball Tornado
Musketeer
Fireball Musketeer Tornado Baby Dragon
Fireball Musketeer Tornado
Fireball Musketeer Tornado Baby Dragon Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: