My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Mirror Executioner Royal Ghost Fisherman Electro Wizard Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Lumberjack Night Witch
Zap
Bandit Inferno Dragon Night Witch
Barbarian Barrel
Ice Wizard Bandit Magic Archer Lumberjack Night Witch
The Log
Bandit Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Ice Wizard Bandit Inferno Dragon Magic Archer Lumberjack Night Witch
Fireball
Ice Wizard Bandit Inferno Dragon Magic Archer Lumberjack Night Witch
Poison
Ice Wizard Magic Archer Night Witch
Lightning
Ice Wizard Bandit Inferno Dragon Magic Archer Lumberjack Night Witch
Rocket
Inferno Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Ice Wizard Bandit Inferno Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Bandit Magic Archer Lumberjack Mega Knight
Ice Wizard
Bandit Lumberjack
Bandit
The Log Ice Wizard Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
The Log Bandit Lumberjack Mega Knight
Lumberjack
The Log Ice Wizard Bandit Magic Archer Night Witch Mega Knight
Night Witch
Lumberjack Mega Knight
Mega Knight
Inferno Dragon The Log Bandit Magic Archer Lumberjack Night Witch

Defense Synergies 0 20

The Log
Ice Wizard Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Mega Knight
Ice Wizard
The Log Bandit Inferno Dragon Lumberjack Night Witch Mega Knight
Bandit
The Log Ice Wizard Magic Archer Lumberjack Mega Knight
Inferno Dragon
The Log Ice Wizard Mega Knight
Magic Archer
The Log Bandit Lumberjack Night Witch Mega Knight
Lumberjack
The Log Ice Wizard Bandit Magic Archer
Night Witch
The Log Ice Wizard Magic Archer Mega Knight
Mega Knight
The Log Ice Wizard Bandit Inferno Dragon Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Inferno Dragon Lumberjack The Log Ice Wizard Bandit Night Witch Mega Knight
Lumberjack Mega Knight Ice Wizard Bandit Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Ice Wizard Bandit Mega Knight
The Log Lumberjack Mega Knight
The Log Ice Wizard Bandit Magic Archer Lumberjack Night Witch Mega Knight
Inferno Dragon Ice Wizard Magic Archer Night Witch
The Log Bandit Magic Archer Mega Knight
Inferno Dragon Ice Wizard Lumberjack Night Witch
Ice Wizard Bandit Lumberjack Night Witch Mega Knight
Ice Wizard The Log Bandit Magic Archer Lumberjack Night Witch Mega Knight
Inferno Dragon Ice Wizard Magic Archer Night Witch
Lumberjack Night Witch Mega Knight The Log Ice Wizard Bandit
Mega Knight The Log Magic Archer Lumberjack Night Witch
Inferno Dragon Bandit Lumberjack Mega Knight
The Log Bandit Inferno Dragon Lumberjack Mega Knight
Mega Knight Lumberjack Night Witch
Mega Knight The Log Ice Wizard Bandit Magic Archer Lumberjack Night Witch
The Log Ice Wizard Bandit Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight The Log Bandit Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit
Bandit The Log Inferno Dragon Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight The Log
Lumberjack Mega Knight The Log Bandit Night Witch
Bandit Inferno Dragon Lumberjack Night Witch Mega Knight
Ice Wizard Magic Archer
Ice Wizard Bandit Lumberjack Night Witch
Mega Knight Inferno Dragon Lumberjack
Mega Knight The Log Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight The Log
Mega Knight Bandit Lumberjack Night Witch
Magic Archer Mega Knight
The Log Inferno Dragon Magic Archer Lumberjack Night Witch
Mega Knight The Log Ice Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
The Log Ice Wizard Bandit Magic Archer
The Log Bandit Magic Archer
The Log
The Log Magic Archer Mega Knight
Ice Wizard Magic Archer
The Log Magic Archer
The Log Ice Wizard Magic Archer
The Log Bandit
Lumberjack Night Witch
The Log Bandit Magic Archer
Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
The Log Bandit Magic Archer
Magic Archer The Log Bandit Mega Knight
Night Witch
The Log Bandit Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Night Witch Mega Knight
The Log
The Log
The Log Ice Wizard Magic Archer Mega Knight
Inferno Dragon
The Log Ice Wizard Bandit Magic Archer
The Log Bandit Magic Archer Mega Knight
The Log Bandit Magic Archer
Ice Wizard Magic Archer Night Witch
Night Witch
The Log Bandit Magic Archer Night Witch Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Bandit Magic Archer Night Witch
Ice Wizard Magic Archer
The Log
Magic Archer Lumberjack Mega Knight
The Log Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
The Log Bandit Magic Archer Mega Knight

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