My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Battle Ram Hunter Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Mega Minion Battle Ram Lumberjack
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Hunter Bandit Lumberjack
The Log
Battle Ram Hunter Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Battle Ram Hunter Bandit Lumberjack
Fireball
Mega Minion Battle Ram Hunter Bandit Lumberjack
Poison
Mega Minion Hunter
Lightning
Ice Golem Mega Minion Battle Ram Hunter Bandit Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Mega Minion Bandit Fireball Battle Ram Hunter Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Mega Minion Bandit

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Mega Minion Battle Ram Lumberjack Hunter
Mega Minion
Ice Golem Fireball
Fireball
Mega Minion Battle Ram The Log
Battle Ram
Ice Golem The Log Bandit Fireball Hunter Lumberjack
Hunter
Ice Golem Battle Ram Bandit Lumberjack
The Log
Battle Ram Fireball Bandit Lumberjack
Bandit
Battle Ram Hunter The Log Lumberjack
Lumberjack
Ice Golem Battle Ram Hunter The Log Bandit

Defense Synergies 2 17

Ice Golem
Mega Minion Fireball Hunter The Log Bandit Lumberjack
Mega Minion
Ice Golem Hunter The Log Bandit Lumberjack
Fireball
The Log Ice Golem Bandit Lumberjack
Battle Ram
Hunter
Ice Golem Mega Minion The Log Bandit Lumberjack
The Log
Fireball Ice Golem Mega Minion Hunter Bandit Lumberjack
Bandit
Ice Golem Mega Minion Fireball Hunter The Log Lumberjack
Lumberjack
Ice Golem Mega Minion Fireball Hunter The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Fireball The Log
Hunter Lumberjack Mega Minion The Log Bandit
Hunter Lumberjack Mega Minion Bandit
Hunter Lumberjack Mega Minion Bandit
Fireball The Log Lumberjack
Fireball The Log Mega Minion Hunter Bandit Lumberjack
Mega Minion Hunter Fireball
Ice Golem Fireball The Log Bandit
Hunter Lumberjack
Ice Golem Hunter Bandit Lumberjack
Ice Golem Mega Minion Fireball Hunter The Log Bandit Lumberjack
Mega Minion Hunter Fireball
Hunter Lumberjack Fireball The Log Bandit
Fireball Mega Minion Hunter The Log Lumberjack
Hunter Bandit Lumberjack
Fireball Hunter The Log Bandit Lumberjack
Fireball Hunter Lumberjack
Fireball Mega Minion Hunter The Log Bandit Lumberjack
Hunter The Log Ice Golem Mega Minion Fireball Bandit Lumberjack
Hunter Lumberjack
Fireball Hunter The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Fireball Bandit
Fireball Bandit Ice Golem Mega Minion Hunter The Log Lumberjack
Bandit Lumberjack Ice Golem Hunter The Log
Hunter Lumberjack Ice Golem Fireball The Log Bandit
Hunter Bandit Lumberjack
Fireball Ice Golem Hunter
Ice Golem Mega Minion Fireball Hunter Bandit Lumberjack
Hunter Lumberjack
Ice Golem Mega Minion Fireball The Log Bandit
Mega Minion
Mega Minion Hunter Lumberjack
Fireball The Log
Ice Golem Fireball Hunter Bandit Lumberjack
Fireball
Ice Golem Mega Minion Fireball Hunter The Log Lumberjack
Ice Golem Mega Minion Fireball Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem Mega Minion Hunter
The Log
Fireball The Log Ice Golem Hunter
Fireball The Log Bandit
Fireball Lumberjack
Fireball The Log Bandit
Fireball
Ice Golem Fireball Hunter The Log Bandit
Fireball Bandit
Ice Golem Fireball The Log
Fireball Hunter The Log Bandit
Fireball The Log Bandit
Fireball
Mega Minion Fireball Hunter The Log Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball Hunter
Mega Minion
Fireball The Log Hunter Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Ice Golem Fireball Hunter
Mega Minion Fireball
Mega Minion Fireball
Fireball Hunter The Log Bandit
Fireball
Fireball The Log
Fireball Bandit
Fireball Mega Minion Hunter
The Log Fireball
Fireball Mega Minion Hunter Lumberjack
The Log Ice Golem Fireball
Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log Bandit

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