My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Skeleton Army Bandit
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Minion Horde Goblin Barrel Skeleton Army Witch Bandit
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Witch Bandit
The Log
Hog Rider Goblin Barrel Skeleton Army Witch Bandit
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Minion Horde Goblin Barrel Skeleton Army Witch
Royal Delivery
Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army Witch Bandit
Fireball
Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army Witch Bandit
Poison
Minion Horde Wizard Skeleton Army Witch
Lightning
Wizard Witch Bandit
Rocket
Minion Horde Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Bandit Hog Rider Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider
Hog Rider
The Log Minion Horde Wizard Goblin Barrel Witch Bandit
Wizard
Hog Rider Bandit
Goblin Barrel
Hog Rider Skeleton Army Bandit
Skeleton Army
Goblin Barrel
Witch
Hog Rider Bandit
The Log
Hog Rider Bandit
Bandit
Hog Rider Wizard Goblin Barrel Witch The Log

Defense Synergies 0 9

Minion Horde
The Log
Hog Rider
Wizard
Skeleton Army The Log Bandit
Goblin Barrel
Skeleton Army
Wizard The Log Bandit
Witch
The Log Bandit
The Log
Minion Horde Wizard Skeleton Army Witch Bandit
Bandit
Wizard Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Skeleton Army Witch The Log Bandit
Minion Horde Skeleton Army Witch Bandit
Minion Horde Skeleton Army Witch Bandit
Skeleton Army The Log
Skeleton Army The Log Bandit
Minion Horde Wizard Witch
The Log Bandit
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde Bandit
Minion Horde Skeleton Army Witch Wizard The Log Bandit
Minion Horde Wizard Witch
Minion Horde Skeleton Army Wizard Witch The Log Bandit
Wizard Skeleton Army Minion Horde Witch The Log
Skeleton Army Minion Horde Bandit
Minion Horde Skeleton Army The Log Bandit
Minion Horde Wizard Skeleton Army Witch
Minion Horde Wizard Skeleton Army Witch The Log Bandit
Wizard Witch The Log Bandit
Wizard Skeleton Army Minion Horde Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Bandit
Bandit Wizard The Log
Skeleton Army Bandit Minion Horde Witch The Log
Skeleton Army Minion Horde The Log Bandit
Minion Horde Skeleton Army Witch Bandit
Wizard Minion Horde Witch
Skeleton Army Minion Horde Witch Bandit
Minion Horde Skeleton Army
Minion Horde Skeleton Army Witch The Log Bandit
Witch Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army The Log
Skeleton Army Minion Horde Wizard Witch Bandit
Wizard Minion Horde Skeleton Army Witch
Skeleton Army Witch Minion Horde The Log
Minion Horde Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Bandit
The Log Bandit
Minion Horde The Log Bandit
The Log
Wizard Minion Horde The Log
Wizard Minion Horde Witch
Minion Horde Wizard Witch The Log
The Log Wizard
The Log Wizard Bandit
Minion Horde
Minion Horde Wizard The Log Bandit
Wizard
The Log Bandit
Minion Horde Bandit
The Log
Minion Horde Wizard Witch The Log Bandit
Minion Horde Wizard The Log Bandit
Minion Horde
Wizard The Log Bandit
Wizard Witch The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Wizard Witch
Minion Horde Witch
The Log Wizard Witch Bandit
Wizard Witch The Log Bandit
The Log Bandit
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard The Log Bandit
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Skeleton Army Witch Bandit
Wizard Witch
The Log
Minion Horde Wizard
The Log Wizard
Minion Horde
Minion Horde Witch The Log
Witch
Witch The Log Bandit

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