My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Valkyrie Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Balloon Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Freeze Electro Wizard Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Freeze Electro Wizard

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze Lumberjack
Valkyrie
Balloon Lumberjack Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie Balloon P.E.K.K.A Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Valkyrie Freeze Lumberjack Wizard Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard Lumberjack
Electro Wizard
P.E.K.K.A Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Arrows Wizard P.E.K.K.A Electro Wizard

Defense Synergies 0 16

Arrows
Valkyrie P.E.K.K.A Lumberjack
Valkyrie
Arrows Wizard Freeze P.E.K.K.A Electro Wizard Lumberjack
Wizard
Valkyrie Freeze P.E.K.K.A Electro Wizard Lumberjack
Freeze
Valkyrie Wizard Electro Wizard Lumberjack
Balloon
P.E.K.K.A
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Freeze P.E.K.K.A Lumberjack
Lumberjack
Arrows Valkyrie Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Freeze Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A Lumberjack
Arrows Freeze Valkyrie Electro Wizard Lumberjack
Electro Wizard Arrows Wizard Freeze
Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows Wizard Freeze Lumberjack
Arrows Wizard Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Wizard Freeze Electro Wizard
Valkyrie Wizard Arrows Freeze P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Freeze P.E.K.K.A Electro Wizard Lumberjack
Wizard Arrows Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Arrows Valkyrie Wizard Electro Wizard Lumberjack
Arrows Valkyrie Wizard Freeze Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Wizard Arrows P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Lumberjack
P.E.K.K.A Lumberjack Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Valkyrie Lumberjack
Arrows Wizard Freeze Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Lumberjack
Freeze P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard Valkyrie
Electro Wizard Valkyrie Freeze P.E.K.K.A Lumberjack
Arrows Valkyrie Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Electro Wizard
Arrows
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Electro Wizard Lumberjack
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard Freeze
Arrows Wizard
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Freeze
Arrows Wizard Electro Wizard
Freeze
Arrows
Valkyrie Wizard Electro Wizard Lumberjack
Arrows Wizard
Arrows
P.E.K.K.A
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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