My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Zappies Wizard Barbarian Hut Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Zappies Baby Dragon Balloon
Zap
Skeletons Zappies Balloon
Barbarian Barrel
Skeletons Zappies Wizard Barbarian Hut
The Log
Skeletons Zappies Barbarian Hut
Earthquake
Skeletons Zappies Barbarian Hut
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Zappies Wizard Baby Dragon Balloon
Fireball
Zappies Wizard Barbarian Hut Baby Dragon Balloon
Poison
Zappies Wizard Barbarian Hut Balloon
Lightning
Ice Golem Wizard Barbarian Hut Baby Dragon Balloon
Rocket
Wizard Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Zappies Baby Dragon Wizard Balloon Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Ice Golem Zappies Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Balloon Zappies Barbarian Hut Baby Dragon
Zappies
Ice Golem Baby Dragon Balloon
Wizard
Balloon
Barbarian Hut
Ice Golem Baby Dragon
Baby Dragon
Ice Golem Zappies Barbarian Hut Balloon Lightning
Balloon
Ice Golem Zappies Wizard Baby Dragon
Lightning
Baby Dragon

Defense Synergies 0 10

Skeletons
Ice Golem Zappies Wizard Barbarian Hut Baby Dragon
Ice Golem
Skeletons Zappies Wizard Barbarian Hut Baby Dragon
Zappies
Skeletons Ice Golem
Wizard
Skeletons Ice Golem
Barbarian Hut
Skeletons Ice Golem Baby Dragon
Baby Dragon
Skeletons Ice Golem Barbarian Hut
Balloon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Ice Golem Zappies Wizard Baby Dragon
Barbarian Hut Skeletons Zappies
Barbarian Hut Skeletons Zappies Lightning
Barbarian Hut Skeletons Zappies
Lightning
Skeletons Zappies Baby Dragon
Lightning Zappies Wizard Barbarian Hut Baby Dragon
Barbarian Hut Lightning Ice Golem Baby Dragon
Zappies Barbarian Hut Skeletons
Skeletons Ice Golem Zappies
Skeletons Ice Golem Zappies Wizard Baby Dragon
Zappies Wizard Barbarian Hut Baby Dragon
Barbarian Hut Skeletons Zappies Wizard Lightning
Wizard Barbarian Hut Zappies Baby Dragon
Barbarian Hut Zappies
Barbarian Hut Zappies Lightning
Wizard Barbarian Hut Skeletons Zappies
Zappies Wizard Barbarian Hut Baby Dragon
Wizard Baby Dragon Ice Golem Zappies Barbarian Hut
Barbarian Hut Zappies
Wizard Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Ice Golem Zappies
Ice Golem Wizard Baby Dragon Lightning
Zappies Skeletons Ice Golem Barbarian Hut Lightning
Lightning Ice Golem Zappies Barbarian Hut
Barbarian Hut Skeletons Zappies
Wizard Skeletons Ice Golem Zappies Baby Dragon
Skeletons Ice Golem Zappies Barbarian Hut Lightning
Zappies Barbarian Hut
Lightning Skeletons Ice Golem Zappies Barbarian Hut Baby Dragon
Skeletons Zappies Barbarian Hut
Zappies
Lightning
Lightning Skeletons Ice Golem Zappies Wizard Barbarian Hut
Wizard Zappies Barbarian Hut Baby Dragon
Zappies Skeletons Ice Golem Barbarian Hut Baby Dragon Lightning
Ice Golem Zappies Wizard Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Barbarian Hut Baby Dragon
Baby Dragon
Lightning Barbarian Hut Baby Dragon
Lightning Ice Golem Barbarian Hut
Wizard Baby Dragon
Wizard Ice Golem Baby Dragon
Wizard Baby Dragon
Ice Golem Wizard Barbarian Hut Baby Dragon Lightning
Wizard Lightning
Lightning
Lightning Wizard
Lightning Wizard Baby Dragon
Lightning Ice Golem Barbarian Hut Baby Dragon
Lightning Baby Dragon
Lightning Ice Golem Barbarian Hut Baby Dragon
Lightning Wizard Barbarian Hut Baby Dragon
Lightning Wizard Barbarian Hut Baby Dragon
Lightning
Lightning
Lightning Wizard Baby Dragon
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Wizard
Lightning
Lightning Barbarian Hut Baby Dragon
Ice Golem Wizard Baby Dragon
Wizard Baby Dragon Lightning
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Ice Golem Wizard Baby Dragon
Lightning Zappies Wizard
Lightning
Lightning Wizard
Lightning Zappies
Wizard Lightning
Lightning Zappies Barbarian Hut
Lightning Zappies Wizard Baby Dragon
Lightning Wizard Baby Dragon
Ice Golem Wizard Baby Dragon Lightning
Lightning
Zappies Baby Dragon Lightning
Zappies Lightning
Lightning Baby Dragon

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