My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Balloon Inferno Dragon
Giant Snowball
Spear Goblins Bats Balloon Inferno Dragon Lumberjack
Zap
Spear Goblins Bats Balloon Inferno Dragon
Barbarian Barrel
Spear Goblins Wizard Lumberjack
The Log
Spear Goblins Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Wizard Balloon Inferno Dragon Lumberjack
Fireball
Wizard Balloon Inferno Dragon Lumberjack
Poison
Spear Goblins Bats Wizard Balloon
Lightning
Wizard Balloon Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Inferno Dragon Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Zap Inferno Dragon

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Balloon Inferno Dragon Lumberjack Mega Knight
Bats
Balloon Mega Knight Zap Inferno Dragon Lumberjack
Zap
Balloon Spear Goblins Bats Lumberjack Mega Knight
Wizard
Balloon Lumberjack Mega Knight
Balloon
Bats Zap Lumberjack Spear Goblins Wizard Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Bats
Lumberjack
Balloon Spear Goblins Bats Zap Wizard Mega Knight
Mega Knight
Bats Inferno Dragon Spear Goblins Zap Wizard Balloon Lumberjack

Defense Synergies 1 14

Spear Goblins
Bats Zap Inferno Dragon Lumberjack Mega Knight
Bats
Spear Goblins Zap Inferno Dragon Lumberjack Mega Knight
Zap
Mega Knight Spear Goblins Bats Inferno Dragon Lumberjack
Wizard
Lumberjack Mega Knight
Balloon
Inferno Dragon
Spear Goblins Bats Zap Mega Knight
Lumberjack
Spear Goblins Bats Zap Wizard
Mega Knight
Zap Spear Goblins Bats Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard
Inferno Dragon Lumberjack Bats Zap Mega Knight
Lumberjack Mega Knight Bats Inferno Dragon
Inferno Dragon Lumberjack Bats Mega Knight
Lumberjack Mega Knight
Spear Goblins Bats Zap Lumberjack Mega Knight
Bats Inferno Dragon Spear Goblins Zap Wizard
Zap Mega Knight
Inferno Dragon Lumberjack
Spear Goblins Lumberjack Mega Knight
Bats Spear Goblins Zap Wizard Lumberjack Mega Knight
Inferno Dragon Spear Goblins Bats Zap Wizard
Lumberjack Mega Knight Bats Zap Wizard
Wizard Mega Knight Bats Zap Lumberjack
Inferno Dragon Lumberjack Mega Knight
Zap Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Bats Lumberjack
Mega Knight Spear Goblins Bats Zap Wizard Lumberjack
Zap Wizard Spear Goblins Bats Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Wizard Mega Knight Spear Goblins Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Zap
Zap Wizard Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Bats Zap
Lumberjack Mega Knight Bats Zap
Inferno Dragon Lumberjack Mega Knight
Wizard Bats Zap
Spear Goblins Bats Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Spear Goblins Bats Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Lumberjack
Mega Knight Zap
Mega Knight Wizard Lumberjack
Wizard Mega Knight
Spear Goblins Bats Zap Inferno Dragon Lumberjack
Bats Mega Knight Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Spear Goblins Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Lumberjack
Zap Wizard
Zap Wizard
Zap
Spear Goblins Zap Wizard
Wizard Mega Knight
Bats
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Inferno Dragon
Zap Wizard
Zap Wizard Mega Knight
Zap
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Spear Goblins Bats
Zap Wizard
Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight

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